renderer plus working purchasable resource
This commit is contained in:
parent
88bc020f1a
commit
65fe779d9a
17 changed files with 244 additions and 44 deletions
13
Makefile
Normal file
13
Makefile
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@ -0,0 +1,13 @@
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all: lint build
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build:
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tsc
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lint:
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tslint --project .
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clean:
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rm -f public/js/irreligious.js
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run:
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firefox public/index.html
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10
public/css/debugger.css
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10
public/css/debugger.css
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@ -0,0 +1,10 @@
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#irreligious-game {
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overflow: auto;
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}
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div.resource {
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float: left;
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border: 2px solid black;
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margin-right: 5px;
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margin-bottom: 5px;
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padding: 5px 10px;
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}
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@ -6,5 +6,6 @@
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<script src='js/irreligious.js'></script>
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</head>
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<body>
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<div id='irreligious-game'></div>
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</body>
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</html>
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21
src/main.ts
21
src/main.ts
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@ -1,25 +1,38 @@
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/// <reference path="./model/GameConfig.ts" />
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/// <reference path="./model/GameState.ts" />
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/// <reference path="./render/DebugRenderer.ts" />
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/// <reference path="./render/IRenderer.ts" />
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let globalStartTime = 0;
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let globalTimeout: number = null;
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function gameLoop (state: GameState): void {
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function gameLoop (state: GameState, renderer: IRenderer): void {
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// figure out how much actual time has passed
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const elapsedTime = globalStartTime > 0
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? (new Date()).getTime() - globalStartTime : 0;
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renderer.render(state);
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state.advance(elapsedTime);
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// run again in 1sec
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globalStartTime = (new Date()).getTime();
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setTimeout(() => gameLoop(state), 1000);
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globalTimeout = setTimeout(() => gameLoop(state, renderer), 1000);
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}
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// run with default config at startup
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(() => {
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const config = new GameConfig();
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const renderer = new DebugRenderer();
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const state = config.generateState();
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if (document.readyState !== 'loading') gameLoop(state);
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else document.addEventListener('DOMContentLoaded', () => gameLoop(state));
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// re-run main loop immediately on user clicks
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state.onResourceClick = () => {
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if (globalTimeout !== null) {
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clearTimeout(globalTimeout);
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gameLoop(state, renderer);
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}
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}
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if (document.readyState !== 'loading') gameLoop(state, renderer);
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else document.addEventListener('DOMContentLoaded', () => gameLoop(state, renderer));
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})();
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@ -13,10 +13,10 @@ class GameConfig {
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public relBuddhismShare: number = 0.06;
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public relSikhismShare: number = 0.04;
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public relJudaismShare: number = 0.02;
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public relOtherShare:number = 0.02;
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public relOtherShare: number = 0.02;
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public relNoneShare: number = 0.16;
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public generateState(): GameState {
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public generateState (): GameState {
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const state = new GameState();
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// create player organization
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@ -1,13 +1,51 @@
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/// <reference path="./IResource.ts" />
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/// <reference path="./resource/IResource.ts" />
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class GameState {
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private _resources: {[key: string]: IResource} = {};
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private _resources: Record<string, IResource> = { };
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private _resourceKeys: string[] = [];
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public onResourceClick: () => void = null;
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public addResource (key: string, resource: IResource): void {
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this._resourceKeys.push(key);
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this._resources[key] = resource;
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}
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public advance (time: number): void {
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console.log(`Advancing state by ${time}ms...`);
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for (const rkey of this._resourceKeys) {
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if (this._resources[rkey].advanceAction !== null) {
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this._resources[rkey].advanceAction(time, this);
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}
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}
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}
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public getResources (): string[] {
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return this._resourceKeys;
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}
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public getResource (key: string): IResource {
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return this._resources[key];
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}
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public performClick (resourceKey: string): void {
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if (this._resources[resourceKey].clickAction !== null) {
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this._resources[resourceKey].clickAction(this);
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if (this.onResourceClick !== null) {
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this.onResourceClick();
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}
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}
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}
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public deductCost (cost: { [rkey: string]: number }): boolean {
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if (cost === null || Object.keys(cost) === null) return true;
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for (const rkey of Object.keys(cost)) {
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if (this._resources[rkey].value < cost[rkey]) {
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return false;
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}
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}
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for (const rkey of Object.keys(cost)) {
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this._resources[rkey].value -= cost[rkey];
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}
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return true;
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}
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}
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@ -1,14 +0,0 @@
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enum ResourceType {
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Religion,
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Consumable
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}
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interface IResource {
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name: string;
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description: string;
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resourceType: ResourceType;
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value: number;
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max?: number;
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unlocked: boolean;
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}
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@ -1,14 +0,0 @@
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/// <reference path="../IResource.ts" />
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class Consumable implements IResource {
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public readonly resourceType = ResourceType.Consumable;
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constructor (
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public readonly name: string,
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public readonly description: string,
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public value: number,
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public unlocked: boolean,
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public max?: number,
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) {
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}
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}
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21
src/model/resource/IResource.ts
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21
src/model/resource/IResource.ts
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enum ResourceType {
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Religion,
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Consumable,
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Infrastructure
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}
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interface IResource {
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name: string;
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description: string;
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resourceType: ResourceType;
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value: number;
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max?: number;
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unlocked: boolean;
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clickText: string;
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clickDescription: string;
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clickAction: (state: GameState) => void;
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advanceAction: (time: number, state: GameState) => void;
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}
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@ -1,11 +1,13 @@
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/// <reference path="./Consumable.ts" />
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/// <reference path="./Purchasable.ts" />
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class Money extends Consumable {
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class Money extends Purchasable {
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constructor (
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public value: number,
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public max: number
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) {
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super('Money', 'Used to purchase goods and services.',
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value, true, max);
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super('Money', 'Used to purchase goods and services.', null);
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this.clickText = 'Beg';
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this.clickDescription = 'Alms for the poor.';
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this.unlocked = true;
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}
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}
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@ -1,4 +1,4 @@
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/// <reference path="../IResource.ts" />
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/// <reference path="./IResource.ts" />
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class PlayerOrganization implements IResource {
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public readonly name = 'Player';
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@ -7,5 +7,12 @@ class PlayerOrganization implements IResource {
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public readonly max?: number = null;
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public readonly unlocked = true;
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public readonly clickText: string = null;
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public readonly clickDescription: string = null;
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public readonly clickAction: () => void = null;
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public readonly advanceAction: (time: number) => void = null;
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public value = 0;
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}
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28
src/model/resource/Purchasable.ts
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28
src/model/resource/Purchasable.ts
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/// <reference path="./IResource.ts" />
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abstract class Purchasable implements IResource {
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public readonly resourceType = ResourceType.Infrastructure;
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public readonly max?: number = null;
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public value: number = 0;
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public unlocked: boolean = false;
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public clickText: string = "Purchase";
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public clickDescription: string = null;
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constructor (
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public readonly name: string,
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public readonly description: string,
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private _cost: { [key: string]: number }
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) { }
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public clickAction (state: GameState) {
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if (this.max !== null && this.value >= this.max) return;
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if (state.deductCost(this._cost)) {
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this.value += 1;
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}
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}
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public advanceAction (time: number, state: GameState) {
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// do nothing
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}
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}
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/// <reference path="../IResource.ts" />
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/// <reference path="./IResource.ts" />
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class Religion implements IResource {
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public readonly resourceType = ResourceType.Religion;
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public readonly max?: number = null;
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public readonly unlocked = true;
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public readonly clickText: string = null;
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public readonly clickDescription: string = null;
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public readonly clickAction: () => void = null;
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public readonly advanceAction: (time: number) => void = null;
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constructor (
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public readonly name: string,
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67
src/render/DebugRenderer.ts
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67
src/render/DebugRenderer.ts
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/// <reference path="../model/GameState.ts" />
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/// <reference path="./IRenderer.ts" />
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class DebugRenderer implements IRenderer {
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private _initialized = false;
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public render (state: GameState) {
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const container = document.getElementById('irreligious-game');
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if (container === null) {
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console.log('Cannot find #irreligious-game container.'); // tslint:disable-line
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} else {
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if (!this._initialized) {
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this._initialized = true;
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const style = document.createElement('link');
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style.setAttribute('rel', 'stylesheet');
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style.setAttribute('href', 'css/debugger.css');
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const head = document.getElementsByTagName('head')[0];
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head.appendChild(style);
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}
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for (const rkey of state.getResources()) {
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const resource = state.getResource(rkey);
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if (resource.unlocked) {
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let el = document.getElementById(`r_${rkey}`);
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if (el === null) {
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el = document.createElement('div');
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el.className = 'resource';
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el.id = `r_${rkey}`;
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let content = `
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<span class='resourceTitle' title='${resource.description}'>${resource.name}</span><br>
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<span class='value'></span><span class='max'></span>
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`;
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if (resource.clickText !== null) {
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content += `<br><button class='btn' title='${resource.clickDescription}'>${resource.clickText}</button>`;
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}
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el.innerHTML = content;
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container.appendChild(el);
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if (resource.clickAction !== null) {
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const btn = el.getElementsByClassName('btn')[0];
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btn.addEventListener('click', () => state.performClick(rkey));
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}
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}
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const elV = el.getElementsByClassName('value')[0];
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const elT = el.getElementsByClassName('max')[0];
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elV.innerHTML = this.formatNumber(resource.value, 1);
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elT.innerHTML = resource.max !== null ? ` / ${this.formatNumber(resource.max, 2)}` : '';
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}
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}
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}
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}
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private formatNumber (num: number, digits: number): string {
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const lookup = [
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{ value: 1, symbol: "" },
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{ value: 1e3, symbol: "k" },
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{ value: 1e6, symbol: "M" },
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{ value: 1e9, symbol: "G" },
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{ value: 1e12, symbol: "T" },
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{ value: 1e15, symbol: "P" },
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{ value: 1e18, symbol: "E" }
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];
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const rx = /\.0+$|(\.[0-9]*[1-9])0+$/;
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const item = lookup.slice().reverse().find((i) => num >= i.value);
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return item
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? (num / item.value).toFixed(digits).replace(rx, "$1") + item.symbol
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: "0";
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}
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}
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5
src/render/IRenderer.ts
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5
src/render/IRenderer.ts
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/// <reference path="../model/GameState.ts" />
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interface IRenderer {
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render (state: GameState);
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}
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"removeComments": true,
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"emitDecoratorMetadata": true,
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"experimentalDecorators": true,
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"target": "ES5",
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"target": "ES6",
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"module": "none"
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}
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}
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19
tslint.json
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19
tslint.json
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{
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"extends": "tslint:recommended",
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"rules": {
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"no-reference": false,
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"space-before-function-paren": true,
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"whitespace": [
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true,
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"check-branch",
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"check-decl",
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"check-operator",
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"check-rest-spread",
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"check-type",
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"check-typecast",
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"check-type-operator",
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"check-preblock",
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"check-postbrace"
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]
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}
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}
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Reference in a new issue