updated eslint rules

This commit is contained in:
Rudis Muiznieks 2021-09-04 23:11:13 -05:00
parent 1d7cc7ec9b
commit 0df44e3e87
4 changed files with 11 additions and 4 deletions

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@ -10,6 +10,12 @@ module.exports = {
'@typescript-eslint/triple-slash-reference': 0,
'@typescript-eslint/no-unused-vars': 0,
'@typescript-eslint/no-explicit-any': 0,
'@typescript-eslint/ban-ts-comment': 0
'@typescript-eslint/ban-ts-comment': 0,
'@typescript-eslint/explicit-function-return-type': 1,
'quotes': [2, 'single', {avoidEscape: true},],
'no-extra-parens': 1,
'consistent-return': 1,
'no-eq-null': 1,
'no-implicit-globals': 1
}
};

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@ -8,13 +8,13 @@ const cycleLength = 250;
function gameLoop (state: GameState, renderer: IRenderer): void {
// figure out how much actual time has passed
const elapsedTime: number = globalStartTime > 0
? (new Date()).getTime() - globalStartTime : 0;
? new Date().getTime() - globalStartTime : 0;
state.advance(elapsedTime);
renderer.render(state);
// run again in 1sec
globalStartTime = (new Date()).getTime();
globalStartTime = new Date().getTime();
globalTimeout = setTimeout((): void =>
gameLoop(state, renderer), cycleLength);
}

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@ -22,7 +22,7 @@ class GameState {
}
public advance (time: number): void {
this.now = (new Date()).getTime();
this.now = new Date().getTime();
this._timeSinceSave += time;
if (this._timeSinceSave >= this._timeBetweenSaves) {

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@ -15,6 +15,7 @@ class Pastor extends Job {
public isUnlocked (state: GameState): boolean {
if (this._isUnlocked) return true;
this._isUnlocked = state.getResource('chrch').isUnlocked(state);
return this._isUnlocked;
}
public advanceAction (time: number, state: GameState): void {