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irreligious/src/model/resource/Compound.ts

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/// <reference path="./Infrastructure.ts" />
class Compound extends Infrastructure {
constructor (config: GameConfig) {
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super('Compounds',
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'Provides space for tents, houses, and churches and a place to hide more money.');
this.cost.money = config.cfgCompoundStartingCost;
this._costMultiplier.money = config.cfgCompoundCostMultiplier;
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}
public isUnlocked (state: GameState): boolean {
if (this._isUnlocked) return true;
const tents = state.resource.tents;
if (tents !== undefined && tents.value >= state.config.cfgTentStartingMax) {
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this._isUnlocked = true;
}
return this._isUnlocked;
}
}