74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ficdown.Parser.Tests")]
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namespace Ficdown.Parser
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{
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using System;
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using System.Linq;
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using Model.Parser;
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using Parser;
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using Player;
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public class FicdownParser
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{
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private IBlockHandler _blockHandler;
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internal IBlockHandler BlockHandler
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{
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get { return _blockHandler ?? (_blockHandler = new BlockHandler()); }
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set { _blockHandler = value; }
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}
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private IGameTraverser _gameTraverser;
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internal IGameTraverser GameTraverser
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{
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get { return _gameTraverser ?? (_gameTraverser = new GameTraverser()); }
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set { _gameTraverser = value; }
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}
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private IStateResolver _stateResolver;
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internal IStateResolver StateResolver
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{
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get { return _stateResolver ?? (_stateResolver = new StateResolver()); }
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set { _stateResolver = value; }
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}
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public ResolvedStory ParseStory(string storyText)
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{
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var lines = storyText.Split(new[] {"\n", "\r\n"}, StringSplitOptions.None);
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var blocks = BlockHandler.ExtractBlocks(lines);
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var story = BlockHandler.ParseBlocks(blocks);
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// dupe scene sanity check
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foreach(var key in story.Scenes.Keys)
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{
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foreach(var scene in story.Scenes[key])
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{
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foreach(var otherScene in story.Scenes[key].Where(s => s != scene))
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{
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if((scene.Conditions == null && otherScene.Conditions == null)
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|| (scene.Conditions != null && otherScene.Conditions != null
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&& scene.Conditions.Count == otherScene.Conditions.Count
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&& !scene.Conditions.Except(otherScene.Conditions).Any()))
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throw new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber);
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}
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}
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}
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GameTraverser.Story = story;
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var resolved = StateResolver.Resolve(GameTraverser.Enumerate(), story);
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resolved.Orphans = GameTraverser.OrphanedScenes.Select(o => new Orphan
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{
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Type = "Scene",
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Name = o.Name,
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LineNumber = o.LineNumber
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}).Union(GameTraverser.OrphanedActions.Select(o => new Orphan
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{
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Type = "Action",
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Name = o.Toggle,
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LineNumber = o.LineNumber
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}));
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return resolved;
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}
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}
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}
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