ficdown/Ficdown.Parser/Engine/BlockHandler.cs

87 lines
2.8 KiB
C#

namespace Ficdown.Parser.Engine
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Model.Parser;
using Model.Story;
using Action = Model.Story.Action;
public class BlockHandler : IBlockHandler
{
public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines)
{
var blocks = new List<Block>();
Block currentBlock = null;
foreach (var line in lines)
{
var match = Regex.Match(line, @"^(?<level>#{1,3})\s+(?<name>[^#].*)$");
if (match.Success)
{
if (currentBlock != null) blocks.Add(currentBlock);
currentBlock = new Block()
{
Type = (BlockType) match.Groups["level"].Length,
Name = match.Groups["name"].Value,
Lines = new List<string>()
};
}
else
{
if (currentBlock != null) currentBlock.Lines.Add(line);
}
}
if (currentBlock != null) blocks.Add(currentBlock);
return blocks;
}
public Story ParseBlocks(IEnumerable<Block> blocks)
{
// get the story
var storyBlock = blocks.Single(b => b.Type == BlockType.Story);
var storyName = RegexLib.Anchors.Match(storyBlock.Name);
if (!storyName.Success)
throw new FormatException("Story name must be a link to the first scene.");
var story = new Story
{
Name = storyName.Groups["text"].Value,
Description = string.Join("\n", storyBlock.Lines).Trim(),
Scenes = new Dictionary<string, IList<Scene>>(),
States = new Dictionary<string, IList<Action>>()
};
var scenes = blocks.Where(b => b.Type == BlockType.Scene).Select(b => BlockToScene(b));
foreach (var scene in scenes)
{
var key = Utilities.NormalizeString(scene.Name);
if (!story.Scenes.ContainsKey(key)) story.Scenes.Add(key, new List<Scene>());
story.Scenes[key].Add(scene);
}
return story;
}
private Scene BlockToScene(Block block)
{
var scene = new Scene
{
Description = string.Join("\n", block.Lines).Trim()
};
var sceneName = RegexLib.Anchors.Match(block.Name);
if (sceneName.Success)
{
scene.Name = sceneName.Groups["text"].Value;
}
else
{
scene.Name = block.Name;
}
return scene;
}
}
}