ficdown/Ficdown.Parser/Parser/BlockHandler.cs

109 lines
4.0 KiB
C#

namespace Ficdown.Parser.Parser
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Model.Parser;
using Model.Story;
using Action = Model.Story.Action;
public class BlockHandler : IBlockHandler
{
public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines)
{
var blocks = new List<Block>();
Block currentBlock = null;
foreach (var line in lines)
{
var match = Regex.Match(line, @"^(?<level>#{1,3})\s+(?<name>[^#].*)$");
if (match.Success)
{
if (currentBlock != null) blocks.Add(currentBlock);
currentBlock = new Block()
{
Type = (BlockType) match.Groups["level"].Length,
Name = match.Groups["name"].Value,
Lines = new List<string>()
};
}
else
{
if (currentBlock != null) currentBlock.Lines.Add(line);
}
}
if (currentBlock != null) blocks.Add(currentBlock);
return blocks;
}
public Story ParseBlocks(IEnumerable<Block> blocks)
{
// get the story
var storyBlock = blocks.Single(b => b.Type == BlockType.Story);
var storyAnchor = Utilities.ParseAnchor(storyBlock.Name);
if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null ||
storyAnchor.Href.Toggles != null)
throw new FormatException(string.Format("Story href should only have target: {0}",
storyAnchor.Original));
var story = new Story
{
Name = storyAnchor.Text,
Description = string.Join("\n", storyBlock.Lines).Trim(),
Scenes = new Dictionary<string, IList<Scene>>(),
Actions = new Dictionary<string, Action>()
};
var scenes = blocks.Where(b => b.Type == BlockType.Scene).Select(BlockToScene);
foreach (var scene in scenes)
{
if (!story.Scenes.ContainsKey(scene.Key)) story.Scenes.Add(scene.Key, new List<Scene>());
story.Scenes[scene.Key].Add(scene);
}
story.Actions =
blocks.Where(b => b.Type == BlockType.Action).Select(BlockToAction).ToDictionary(a => a.State, a => a);
if (!story.Scenes.ContainsKey(storyAnchor.Href.Target))
throw new FormatException(string.Format("Story targets non-existent scene: {0}", storyAnchor.Href.Target));
story.FirstScene = storyAnchor.Href.Target;
return story;
}
private Scene BlockToScene(Block block)
{
var scene = new Scene
{
Description = string.Join("\n", block.Lines).Trim()
};
try
{
var sceneName = Utilities.ParseAnchor(block.Name);
scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim();
scene.Key = Utilities.NormalizeString(sceneName.Text);
if(sceneName.Href.Target != null || sceneName.Href.Toggles != null)
throw new FormatException(string.Format("Scene href should only have conditions: {0}", block.Name));
scene.Conditions = sceneName.Href.Conditions;
}
catch(FormatException)
{
scene.Name = block.Name.Trim();
scene.Key = Utilities.NormalizeString(block.Name);
}
return scene;
}
private Action BlockToAction(Block block)
{
return new Action
{
State = Utilities.NormalizeString(block.Name),
Description = string.Join("\n", block.Lines).Trim()
};
}
}
}