77 lines
3.4 KiB
XML
77 lines
3.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Ficdown.Parser</RootNamespace>
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<AssemblyName>Ficdown.Parser</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Player\IRenderer.cs" />
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<Compile Include="Player\MarkdownRenderer.cs" />
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<Compile Include="Parser\BlockHandler.cs" />
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<Compile Include="Parser\IBlockHandler.cs" />
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<Compile Include="Parser\RegexLib.cs" />
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<Compile Include="Parser\StateResolver.cs" />
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<Compile Include="Parser\Utilities.cs" />
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<Compile Include="FicDownParser.cs" />
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<Compile Include="Model\Parser\Anchor.cs" />
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<Compile Include="Model\Parser\Block.cs" />
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<Compile Include="Model\Parser\BlockType.cs" />
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<Compile Include="Parser\IStateResolver.cs" />
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<Compile Include="Model\Parser\Href.cs" />
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<Compile Include="Model\Player\PlayerState.cs" />
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<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
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<Compile Include="Player\GameTraverser.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |