194 lines
8.1 KiB
C#
194 lines
8.1 KiB
C#
namespace Ficdown.Parser.Player
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{
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Model.Parser;
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using Model.Player;
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using Model.Story;
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using Parser;
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internal class StateManager
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{
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private readonly Story _story;
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private readonly Dictionary<string, int> _stateMatrix;
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private readonly int _sceneCount;
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private readonly int _actionCount;
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public StateManager(Story story)
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{
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_story = story;
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var allScenes = _story.Scenes.SelectMany(s => s.Value);
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_sceneCount = allScenes.Max(s => s.Id);
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_actionCount = _story.Actions.Count > 0 ? _story.Actions.Max(a => a.Value.Id) : 0;
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_stateMatrix = new Dictionary<string, int>();
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var state = 0;
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foreach (
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var toggle in
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allScenes.SelectMany(
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sc =>
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Utilities.GetInstance(sc.Name, sc.LineNumber).ParseAnchors(sc.Description)
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.SelectMany(
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a =>
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a.Href.Toggles != null
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? a.Href.Toggles.Where(t => !_stateMatrix.ContainsKey(t))
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: new string[] {})))
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{
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_stateMatrix.Add(toggle, state++);
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}
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}
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public PageState InitialState
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{
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get
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{
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return new PageState
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{
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Id = Guid.Empty,
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Links = new Dictionary<string, string>(),
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State = new State
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{
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PlayerState = new BitArray(_stateMatrix.Keys.Count),
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ScenesSeen = new BitArray(_sceneCount),
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ActionsToShow = new BitArray(_actionCount),
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ActionFirstToggles = null
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},
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AffectedState = new State
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{
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PlayerState = new BitArray(_stateMatrix.Keys.Count),
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ScenesSeen = new BitArray(_sceneCount),
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ActionsToShow = new BitArray(_actionCount),
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ActionFirstToggles = null
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},
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Scene = _story.Scenes[_story.FirstScene].Single(s => s.Conditions == null),
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StateMatrix = _stateMatrix
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};
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}
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}
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public PageState ResolveNewState(Anchor anchor, PageState current)
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{
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var target = anchor.Href.Target ?? current.Scene.Key;
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var newState = ClonePage(current);
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newState.State.ScenesSeen[current.Scene.Id - 1] = true;
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List<bool> actionFirstToggles = null;
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if (anchor.Href.Toggles != null)
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{
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foreach (var toggle in anchor.Href.Toggles)
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{
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if (_story.Actions.ContainsKey(toggle))
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{
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if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
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newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
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if (
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Utilities.GetInstance(_story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].Description)
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.Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle)))
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actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
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}
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newState.State.PlayerState[_stateMatrix[toggle]] = true;
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}
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}
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newState.State.ActionFirstToggles = actionFirstToggles != null
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? new BitArray(actionFirstToggles.ToArray())
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: null;
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newState.Scene = GetScene(current.Scene.Name, current.Scene.LineNumber, target, newState.State.PlayerState);
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return newState;
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}
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public void ToggleStateOn(State state, string toggle)
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{
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state.PlayerState[_stateMatrix[toggle]] = true;
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}
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public void ToggleSeenSceneOn(State state, int sceneId)
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{
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state.ScenesSeen[sceneId - 1] = true;
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}
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public static string GetUniqueHash(State state, string sceneKey)
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{
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var combined =
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new bool[
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state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count +
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(state.ActionFirstToggles != null ? state.ActionFirstToggles.Count : 0)];
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state.PlayerState.CopyTo(combined, 0);
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state.ScenesSeen.CopyTo(combined, state.PlayerState.Count);
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state.ActionsToShow.CopyTo(combined, state.PlayerState.Count + state.ScenesSeen.Count);
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if (state.ActionFirstToggles != null)
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state.ActionFirstToggles.CopyTo(combined,
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state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count);
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var ba = new BitArray(combined);
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var byteSize = (int)Math.Ceiling(combined.Length / 8.0);
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var encoded = new byte[byteSize];
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ba.CopyTo(encoded, 0);
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return string.Format("{0}=={1}", sceneKey, Convert.ToBase64String(encoded));
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}
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public static string GetCompressedHash(PageState page)
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{
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var compressed = new State
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{
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PlayerState = page.State.PlayerState.And(page.AffectedState.PlayerState),
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ScenesSeen = page.State.ScenesSeen.And(page.AffectedState.ScenesSeen),
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ActionsToShow = page.State.ActionsToShow,
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ActionFirstToggles = page.State.ActionFirstToggles
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};
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return GetUniqueHash(compressed, page.Scene.Key);
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}
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private Scene GetScene(string blockName, int lineNumber, string target, BitArray playerState)
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{
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if (!_story.Scenes.ContainsKey(target))
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throw new FicdownException(blockName, lineNumber, string.Format("Encountered link to non-existent scene: {0}", target));
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Scene newScene = null;
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foreach (var scene in _story.Scenes[target])
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{
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if (ConditionsMatch(scene, playerState) &&
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(newScene == null || newScene.Conditions == null ||
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scene.Conditions.Count > newScene.Conditions.Count))
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{
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newScene = scene;
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}
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}
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if (newScene == null)
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throw new FicdownException(blockName, lineNumber, string.Format("Scene {0} reached with unmatched player state", target));
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return newScene;
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}
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private bool ConditionsMatch(Scene scene, BitArray playerState)
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{
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if (scene.Conditions == null) return true;
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scene.Conditions.ToList().ForEach(c =>
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{
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if(!_stateMatrix.ContainsKey(c.Key)) throw new FicdownException(scene.Name, scene.LineNumber, string.Format("Reference to non-existent state: {0}", c.Key));
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});
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return scene.Conditions.All(c => playerState[_stateMatrix[c.Key]] == c.Value);
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}
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private PageState ClonePage(PageState page)
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{
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return new PageState
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{
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Id = Guid.NewGuid(),
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Links = new Dictionary<string, string>(),
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State = new State
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{
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PlayerState = page.State.PlayerState.Clone() as BitArray,
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ScenesSeen = page.State.ScenesSeen.Clone() as BitArray,
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ActionsToShow = new BitArray(_actionCount)
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},
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AffectedState = new State
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{
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PlayerState = new BitArray(_stateMatrix.Keys.Count),
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ScenesSeen = new BitArray(_sceneCount),
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ActionsToShow = new BitArray(_actionCount)
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},
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StateMatrix = _stateMatrix
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};
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}
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}
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}
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