Lint mode #8

Merged
rudism merged 4 commits from lint-mode into master 2019-05-12 09:50:03 -05:00
14 changed files with 176 additions and 97 deletions
Showing only changes of commit 85a06d77cd - Show all commits

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@ -149,12 +149,10 @@
var story = parser.ParseStory(storyText);
story.Orphans.ToList().ForEach(o =>
{
Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type);
});
parser.Warnings.Select(w => w.ToString()).Distinct().ToList().ForEach(s => Console.WriteLine(s));
story.Orphans.ToList().ForEach(o => Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type));
if(!lintMode)
if(!lintMode && parser.Warnings.Count() == 0)
{
IRenderer rend;
switch (format)

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@ -4,13 +4,19 @@
using Parser;
using Model.Parser;
using Extensions;
using System.Collections.Generic;
public class BlockHandlerTests
{
private BlockHandler NewBlockHandler
{
get { return new BlockHandler { Warnings = new List<FicdownException>() }; }
}
[Fact]
public void NoStoryBlockThrowsException()
{
var bh = new BlockHandler();
var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
## this file has no story
just a lonely scene".ToLines())));
@ -19,7 +25,7 @@ just a lonely scene".ToLines())));
[Fact]
public void StoryWithNoAnchorThrowsException()
{
var bh = new BlockHandler();
var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# my story
doesn't link to a scene
@ -30,17 +36,23 @@ nothing links here".ToLines())));
[Fact]
public void StoriesWithFancyAnchorsThrowExceptions()
{
var bh = new BlockHandler();
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
var bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene?conditional)
story with a conditional
## a scene
this is a scene".ToLines())));
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
this is a scene".ToLines()));
Assert.NotEmpty(bh.Warnings);
bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#toggle)
story with a toggle
## a scene
this is a scene".ToLines())));
this is a scene".ToLines()));
Assert.NotEmpty(bh.Warnings);
bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#?conditional#toggle)
story with a conditional and a toggle
@ -51,7 +63,7 @@ this is a scene".ToLines())));
[Fact]
public void StoryLinkingToNonExistentSceneThrowsException()
{
var bh = new BlockHandler();
var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [a story](/non-existent)
this story links to a first scene that doesn't exist
@ -62,7 +74,7 @@ this scene is so cold and lonely".ToLines())));
[Fact]
public void StoryWithALegitAnchorParses()
{
var bh = new BlockHandler();
var bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene)
story with a simple link
@ -73,8 +85,8 @@ this is a scene".ToLines()));
[Fact]
public void StoryWithDuplicateActionsThrowsException()
{
var bh = new BlockHandler();
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
var bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@"
# [a story](/a-scene)
this story is action-happy
## a scene
@ -84,13 +96,14 @@ this is an action
## another scene
this is another scene
### an action
oops, this is the same action!".ToLines())));
oops, this is the same action!".ToLines()));
Assert.NotEmpty(bh.Warnings);
}
[Fact]
public void StoryWithScenesAndActionsParses()
{
var bh = new BlockHandler();
var bh = NewBlockHandler;
var story = bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene)
story with a simple link

View File

@ -1,14 +1,18 @@
namespace Ficdown.Parser.Tests
{
using System.Collections.Generic;
using System.Linq;
using Model.Parser;
using Parser;
using Xunit;
public class UtilityTests
{
private List<FicdownException> Warnings = new List<FicdownException>();
private Utilities Utilities
{
get { return Utilities.GetInstance("none", 0); }
get { return Utilities.GetInstance(Warnings, "none", 0); }
}
[Fact]

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@ -4,6 +4,7 @@
namespace Ficdown.Parser
{
using System;
using System.Collections.Generic;
using System.Linq;
using Model.Parser;
using Parser;
@ -11,25 +12,53 @@ namespace Ficdown.Parser
public class FicdownParser
{
public List<FicdownException> Warnings { get; private set; }
private IBlockHandler _blockHandler;
internal IBlockHandler BlockHandler
{
get { return _blockHandler ?? (_blockHandler = new BlockHandler()); }
set { _blockHandler = value; }
get
{
return _blockHandler ??
(_blockHandler = new BlockHandler { Warnings = Warnings });
}
set
{
_blockHandler = value;
_blockHandler.Warnings = Warnings;
}
}
private IGameTraverser _gameTraverser;
internal IGameTraverser GameTraverser
{
get { return _gameTraverser ?? (_gameTraverser = new GameTraverser()); }
set { _gameTraverser = value; }
get { return _gameTraverser ??
(_gameTraverser = new GameTraverser { Warnings = Warnings }); }
set
{
_gameTraverser = value;
_gameTraverser.Warnings = Warnings;
}
}
private IStateResolver _stateResolver;
internal IStateResolver StateResolver
{
get { return _stateResolver ?? (_stateResolver = new StateResolver()); }
set { _stateResolver = value; }
get
{
return _stateResolver ??
(_stateResolver = new StateResolver { Warnings = Warnings });
}
set
{
_stateResolver = value;
_stateResolver.Warnings = Warnings;
}
}
public FicdownParser()
{
Warnings = new List<FicdownException>();
}
public ResolvedStory ParseStory(string storyText)
@ -49,7 +78,7 @@ namespace Ficdown.Parser
|| (scene.Conditions != null && otherScene.Conditions != null
&& scene.Conditions.Count == otherScene.Conditions.Count
&& !scene.Conditions.Except(otherScene.Conditions).Any()))
throw new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber);
Warnings.Add(new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber));
}
}
}

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@ -10,6 +10,8 @@
internal class BlockHandler : IBlockHandler
{
public List<FicdownException> Warnings { get; set; }
public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines)
{
var blocks = new List<Block>();
@ -51,19 +53,16 @@
var storyBlock = storyBlocks.Single();
Anchor storyAnchor;
try
var storyAnchor = Utilities.GetInstance(Warnings, storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1);
if(storyAnchor == null || storyAnchor.Href == null)
{
storyAnchor = Utilities.GetInstance(storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1);
}
catch(FicdownException ex)
{
throw new FicdownException(ex.BlockName, "Story name must be an anchor pointing to the first scene", ex.LineNumber);
throw new FicdownException(storyBlock.Name, "Story name must be an anchor pointing to the first scene", storyBlock.LineNumber);
}
if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null ||
storyAnchor.Href.Toggles != null)
throw new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber);
Warnings.Add(new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber));
var story = new Story
{
@ -91,7 +90,7 @@
var a = blocks.First(b => b.Type == BlockType.Action && blocks.Any(d => b != d && BlockToAction(b, 0).Toggle == BlockToAction(d, 0).Toggle));
var actionA = BlockToAction(a, a.LineNumber);
var dupe = blocks.First(b => b.Type == BlockType.Action && b != a && BlockToAction(b, 0).Toggle == actionA.Toggle);
throw new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber);
Warnings.Add(new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber));
}
if (!story.Scenes.ContainsKey(storyAnchor.Href.Target))
@ -112,19 +111,19 @@
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim()
};
if(RegexLib.Anchors.IsMatch(block.Name))
Anchor sceneName;
if(RegexLib.Anchors.IsMatch(block.Name) && (sceneName = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1)).Href != null)
{
var sceneName = Utilities.GetInstance(block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1);
scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim();
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(sceneName.Text);
scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(sceneName.Text);
if(sceneName.Href.Target != null || sceneName.Href.Toggles != null)
throw new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber);
Warnings.Add(new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber));
scene.Conditions = sceneName.Href.Conditions;
}
else
{
scene.Name = block.Name.Trim();
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name);
scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name);
}
return scene;
@ -135,7 +134,7 @@
return new Action
{
Id = id,
Toggle = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name),
Toggle = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name),
RawDescription = string.Join("\n", block.Lines.Select(l => l.Text)),
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim(),
LineNumber = block.LineNumber

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@ -6,6 +6,7 @@
internal interface IBlockHandler
{
List<FicdownException> Warnings { set; }
IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines);
Story ParseBlocks(IEnumerable<Block> blocks);
}

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@ -7,6 +7,7 @@
internal interface IStateResolver
{
List<FicdownException> Warnings { set; }
ResolvedStory Resolve(IEnumerable<PageState> pages, Story story);
}
}

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@ -15,6 +15,8 @@
private readonly HashSet<string> _usedNames;
private Story _story;
public List<FicdownException> Warnings { private get; set; }
public StateResolver()
{
_pageNames = new Dictionary<string, string>();
@ -43,13 +45,16 @@
private string ResolveAnchor(string blockName, int lineNumber, Anchor anchor, IDictionary<string, bool> playerState, string targetHash)
{
var text = anchor.Text;
if (anchor.Href.Conditions != null)
if (anchor.Href != null && anchor.Href.Conditions != null)
{
var satisfied = Utilities.GetInstance(Warnings, blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
var alts = Utilities.GetInstance(Warnings, blockName, lineNumber).ParseConditionalText(anchor);
if(alts != null)
{
var satisfied = Utilities.GetInstance(blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
var alts = Utilities.GetInstance(blockName, lineNumber).ParseConditionalText(anchor);
var replace = alts[satisfied];
text = RegexLib.EscapeChar.Replace(replace, string.Empty);
}
}
return !string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(targetHash)
? string.Format("[{0}](/{1})", text, GetPageNameForHash(targetHash))
: text;
@ -67,7 +72,7 @@
if (page.State.ActionsToShow[i])
{
var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
var actionAnchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription);
var actionAnchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription);
var anchorDict = GetStateDictionary(page);
if (
actionAnchors.Any(
@ -86,7 +91,7 @@
}
}
var anchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription);
var anchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription);
var stateDict = GetStateDictionary(page);
var text =
RegexLib.EmptyListItem.Replace(

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@ -1,6 +1,5 @@
namespace Ficdown.Parser.Parser
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
@ -8,19 +7,23 @@
internal class Utilities
{
public static Utilities GetInstance(string blockName, int lineNumber)
private List<FicdownException> _warnings { get; set; }
public static Utilities GetInstance(List<FicdownException> warnings, string blockName, int lineNumber)
{
return new Utilities
{
_warnings = warnings,
_blockName = blockName,
_lineNumber = lineNumber
};
}
public static Utilities GetInstance(string blockName)
public static Utilities GetInstance(List<FicdownException> warnings, string blockName)
{
return new Utilities
{
_warnings = warnings,
_blockName = blockName
};
}
@ -56,13 +59,18 @@
: null
};
}
throw new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber);
_warnings.Add(new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber));
return null;
}
public Anchor ParseAnchor(string anchorText, int lineNumber, int colNumber)
{
var match = RegexLib.Anchors.Match(anchorText);
if (!match.Success) throw new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber);
if (!match.Success)
{
_warnings.Add(new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber));
return null;
}
return MatchToAnchor(match, lineNumber, colNumber);
}
@ -121,7 +129,10 @@
{
var match = RegexLib.ConditionalText.Match(anchor.Text);
if (!match.Success)
throw new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber);
{
_warnings.Add(new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber));
return null;
}
return new Dictionary<bool, string>
{

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Model.Parser;
using Model.Player;
using Model.Story;
using Parser;
@ -17,6 +18,8 @@
private IDictionary<int, Action> _actionMatrix;
private bool _wasRun = false;
public List<FicdownException> Warnings { private get; set; }
private Story _story;
public Story Story
{
@ -25,7 +28,7 @@
{
_story = value;
_actionMatrix = _story.Actions.ToDictionary(a => a.Value.Id, a => a.Value);
_manager = new StateManager(_story);
_manager = new StateManager(_story, Warnings);
_processingQueue = new Queue<StateQueueItem>();
_processed = new Dictionary<string, PageState>();
_compressed = new Dictionary<string, PageState>();
@ -125,15 +128,15 @@
var states = new HashSet<string>();
var anchors = Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList();
var anchors = Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList();
foreach (var action in GetActionsForPage(currentState.Page))
{
action.Visited = true;
anchors.AddRange(Utilities.GetInstance(action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription));
anchors.AddRange(Utilities.GetInstance(Warnings, action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription));
}
var conditionals =
anchors.SelectMany(
a => a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
a => a.Href != null && a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
.Distinct()
.ToArray();
var hasFirstSeen = RegexLib.BlockQuotes.IsMatch(currentState.Page.Scene.Description);
@ -147,30 +150,32 @@
var anchor = anchors.FirstOrDefault(a =>
a.Href.Conditions != null
&& a.Href.Conditions.Keys.Contains(conditional.Key));
_manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor);
_manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
}
foreach (var conditional in conditionals)
{
var anchor = anchors.FirstOrDefault(a =>
a.Href.Conditions != null
&& a.Href.Conditions.Keys.Contains(conditional));
_manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor);
_manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
}
// signal to previous scenes if this scene has first-seen text
if (hasFirstSeen) _manager.ToggleSeenSceneOn(affected, currentState.Page.Scene.Id);
}
foreach (var anchor in anchors.Where(a => a.Href.Target != null || a.Href.Toggles != null))
foreach (var anchor in anchors.Where(a => a.Href != null && (a.Href.Target != null || a.Href.Toggles != null)))
{
// don't follow links that would be hidden
if (anchor.Href.Conditions != null &&
string.IsNullOrEmpty(
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[
Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
anchor.Href.Conditions)])) continue;
var newState = _manager.ResolveNewState(anchor, currentState.Page);
if(newState.Scene != null)
{
if (!currentState.Page.Links.ContainsKey(anchor.Original))
currentState.Page.Links.Add(anchor.Original, newState.UniqueHash);
@ -184,4 +189,5 @@
}
}
}
}
}

View File

@ -1,11 +1,13 @@
namespace Ficdown.Parser.Player
{
using System.Collections.Generic;
using Model.Parser;
using Model.Player;
using Model.Story;
internal interface IGameTraverser
{
List<FicdownException> Warnings { set; }
Story Story { get; set; }
IEnumerable<PageState> Enumerate();
IEnumerable<Scene> OrphanedScenes { get; }

View File

@ -16,8 +16,11 @@
private readonly int _sceneCount;
private readonly int _actionCount;
public StateManager(Story story)
private List<FicdownException> _warnings { get; set; }
public StateManager(Story story, List<FicdownException> warnings)
{
_warnings = warnings;
_story = story;
var allScenes = _story.Scenes.SelectMany(s => s.Value);
_sceneCount = allScenes.Max(s => s.Id);
@ -28,10 +31,10 @@
var toggle in
allScenes.SelectMany(
sc =>
Utilities.GetInstance(sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription)
Utilities.GetInstance(_warnings, sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription)
.SelectMany(
a =>
a.Href.Toggles != null
a.Href != null && a.Href.Toggles != null
? a.Href.Toggles.Where(t => !_stateMatrix.ContainsKey(t))
: new string[] {})))
{
@ -47,7 +50,7 @@
if(scene.Count() == 0)
throw new FicdownException(_story.Name, string.Format("Story links to undefined scene: {0}", _story.FirstScene));
if(scene.Count() > 1)
throw new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene));
_warnings.Add(new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene)));
return new PageState
{
@ -67,7 +70,7 @@
ActionsToShow = new BitArray(_actionCount),
ActionFirstToggles = null
},
Scene = scene.Single(),
Scene = scene.First(),
StateMatrix = _stateMatrix
};
}
@ -89,7 +92,7 @@
if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
if (
Utilities.GetInstance(_story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription)
Utilities.GetInstance(_warnings, _story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription)
.Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle)))
actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
}
@ -103,11 +106,12 @@
return newState;
}
public void ToggleStateOn(State state, string toggle, string blockName, Anchor anchor)
public void ToggleStateOn(State state, string toggle, string blockName, int lineNumber, int colNumber)
{
if(!_stateMatrix.ContainsKey(toggle))
throw new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), anchor != null ? anchor.LineNumber : 1, anchor != null ? anchor.ColNumber : 1);
if(_stateMatrix.ContainsKey(toggle))
state.PlayerState[_stateMatrix[toggle]] = true;
else
_warnings.Add(new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), lineNumber, colNumber));
}
public void ToggleSeenSceneOn(State state, int sceneId)
@ -148,9 +152,8 @@
private Scene GetScene(string blockName, Anchor anchor, string target, BitArray playerState)
{
if (!_story.Scenes.ContainsKey(target))
throw new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber);
if (_story.Scenes.ContainsKey(target))
{
Scene newScene = null;
foreach (var scene in _story.Scenes[target])
{
@ -162,18 +165,22 @@
}
}
if (newScene == null)
throw new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber);
_warnings.Add(new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber));
return newScene;
}
_warnings.Add(new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber));
return null;
}
private bool ConditionsMatch(Scene scene, BitArray playerState)
{
if (scene.Conditions == null) return true;
scene.Conditions.ToList().ForEach(c =>
{
if(!_stateMatrix.ContainsKey(c.Key)) throw new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber);
if(!_stateMatrix.ContainsKey(c.Key))
_warnings.Add(new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber));
});
return scene.Conditions.All(c => playerState[_stateMatrix[c.Key]] == c.Value);
return scene.Conditions.Where(c => _stateMatrix.ContainsKey(c.Key)).All(c => playerState[_stateMatrix[c.Key]] == c.Value);
}
private PageState ClonePage(PageState page)

View File

@ -13,6 +13,8 @@
protected readonly Markdown Markdown;
public List<FicdownException> Warnings { private get; set; }
public string IndexTemplate { get; set; }
public string SceneTemplate { get; set; }
public string StylesTemplate { get; set; }
@ -55,7 +57,7 @@
File.WriteAllText(Path.Combine(outPath, "styles.css"), StylesTemplate ?? Template.Styles);
var content = page.Content;
foreach (var anchor in Utilities.GetInstance(page.Name).ParseAnchors(page.Content))
foreach (var anchor in Utilities.GetInstance(Warnings, page.Name).ParseAnchors(page.Content))
{
var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
content = content.Replace(anchor.Original, newAnchor);

View File

@ -1,10 +1,11 @@
namespace Ficdown.Parser.Render
{
using System.Security.Cryptography.X509Certificates;
using System.Collections.Generic;
using Model.Parser;
public interface IRenderer
{
List<FicdownException> Warnings { set; }
string IndexTemplate { get; set; }
string SceneTemplate { get; set; }
string StylesTemplate { get; set; }