Lint mode #8

Merged
rudism merged 4 commits from lint-mode into master 2019-05-12 09:50:03 -05:00
14 changed files with 176 additions and 97 deletions
Showing only changes of commit 85a06d77cd - Show all commits

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@ -149,12 +149,10 @@
var story = parser.ParseStory(storyText); var story = parser.ParseStory(storyText);
story.Orphans.ToList().ForEach(o => parser.Warnings.Select(w => w.ToString()).Distinct().ToList().ForEach(s => Console.WriteLine(s));
{ story.Orphans.ToList().ForEach(o => Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type));
Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type);
});
if(!lintMode) if(!lintMode && parser.Warnings.Count() == 0)
{ {
IRenderer rend; IRenderer rend;
switch (format) switch (format)

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@ -4,13 +4,19 @@
using Parser; using Parser;
using Model.Parser; using Model.Parser;
using Extensions; using Extensions;
using System.Collections.Generic;
public class BlockHandlerTests public class BlockHandlerTests
{ {
private BlockHandler NewBlockHandler
{
get { return new BlockHandler { Warnings = new List<FicdownException>() }; }
}
[Fact] [Fact]
public void NoStoryBlockThrowsException() public void NoStoryBlockThrowsException()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
## this file has no story ## this file has no story
just a lonely scene".ToLines()))); just a lonely scene".ToLines())));
@ -19,7 +25,7 @@ just a lonely scene".ToLines())));
[Fact] [Fact]
public void StoryWithNoAnchorThrowsException() public void StoryWithNoAnchorThrowsException()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# my story # my story
doesn't link to a scene doesn't link to a scene
@ -30,17 +36,23 @@ nothing links here".ToLines())));
[Fact] [Fact]
public void StoriesWithFancyAnchorsThrowExceptions() public void StoriesWithFancyAnchorsThrowExceptions()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene?conditional) # [my story](/a-scene?conditional)
story with a conditional story with a conditional
## a scene ## a scene
this is a scene".ToLines()))); this is a scene".ToLines()));
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" Assert.NotEmpty(bh.Warnings);
bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#toggle) # [my story](/a-scene#toggle)
story with a toggle story with a toggle
## a scene ## a scene
this is a scene".ToLines()))); this is a scene".ToLines()));
Assert.NotEmpty(bh.Warnings);
bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene#?conditional#toggle) # [my story](/a-scene#?conditional#toggle)
story with a conditional and a toggle story with a conditional and a toggle
@ -51,7 +63,7 @@ this is a scene".ToLines())));
[Fact] [Fact]
public void StoryLinkingToNonExistentSceneThrowsException() public void StoryLinkingToNonExistentSceneThrowsException()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
# [a story](/non-existent) # [a story](/non-existent)
this story links to a first scene that doesn't exist this story links to a first scene that doesn't exist
@ -62,7 +74,7 @@ this scene is so cold and lonely".ToLines())));
[Fact] [Fact]
public void StoryWithALegitAnchorParses() public void StoryWithALegitAnchorParses()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
bh.ParseBlocks(bh.ExtractBlocks(@" bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene) # [my story](/a-scene)
story with a simple link story with a simple link
@ -73,8 +85,8 @@ this is a scene".ToLines()));
[Fact] [Fact]
public void StoryWithDuplicateActionsThrowsException() public void StoryWithDuplicateActionsThrowsException()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@" bh.ParseBlocks(bh.ExtractBlocks(@"
# [a story](/a-scene) # [a story](/a-scene)
this story is action-happy this story is action-happy
## a scene ## a scene
@ -84,13 +96,14 @@ this is an action
## another scene ## another scene
this is another scene this is another scene
### an action ### an action
oops, this is the same action!".ToLines()))); oops, this is the same action!".ToLines()));
Assert.NotEmpty(bh.Warnings);
} }
[Fact] [Fact]
public void StoryWithScenesAndActionsParses() public void StoryWithScenesAndActionsParses()
{ {
var bh = new BlockHandler(); var bh = NewBlockHandler;
var story = bh.ParseBlocks(bh.ExtractBlocks(@" var story = bh.ParseBlocks(bh.ExtractBlocks(@"
# [my story](/a-scene) # [my story](/a-scene)
story with a simple link story with a simple link

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@ -1,14 +1,18 @@
namespace Ficdown.Parser.Tests namespace Ficdown.Parser.Tests
{ {
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Model.Parser;
using Parser; using Parser;
using Xunit; using Xunit;
public class UtilityTests public class UtilityTests
{ {
private List<FicdownException> Warnings = new List<FicdownException>();
private Utilities Utilities private Utilities Utilities
{ {
get { return Utilities.GetInstance("none", 0); } get { return Utilities.GetInstance(Warnings, "none", 0); }
} }
[Fact] [Fact]

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@ -4,6 +4,7 @@
namespace Ficdown.Parser namespace Ficdown.Parser
{ {
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Model.Parser; using Model.Parser;
using Parser; using Parser;
@ -11,25 +12,53 @@ namespace Ficdown.Parser
public class FicdownParser public class FicdownParser
{ {
public List<FicdownException> Warnings { get; private set; }
private IBlockHandler _blockHandler; private IBlockHandler _blockHandler;
internal IBlockHandler BlockHandler internal IBlockHandler BlockHandler
{ {
get { return _blockHandler ?? (_blockHandler = new BlockHandler()); } get
set { _blockHandler = value; } {
return _blockHandler ??
(_blockHandler = new BlockHandler { Warnings = Warnings });
}
set
{
_blockHandler = value;
_blockHandler.Warnings = Warnings;
}
} }
private IGameTraverser _gameTraverser; private IGameTraverser _gameTraverser;
internal IGameTraverser GameTraverser internal IGameTraverser GameTraverser
{ {
get { return _gameTraverser ?? (_gameTraverser = new GameTraverser()); } get { return _gameTraverser ??
set { _gameTraverser = value; } (_gameTraverser = new GameTraverser { Warnings = Warnings }); }
set
{
_gameTraverser = value;
_gameTraverser.Warnings = Warnings;
}
} }
private IStateResolver _stateResolver; private IStateResolver _stateResolver;
internal IStateResolver StateResolver internal IStateResolver StateResolver
{ {
get { return _stateResolver ?? (_stateResolver = new StateResolver()); } get
set { _stateResolver = value; } {
return _stateResolver ??
(_stateResolver = new StateResolver { Warnings = Warnings });
}
set
{
_stateResolver = value;
_stateResolver.Warnings = Warnings;
}
}
public FicdownParser()
{
Warnings = new List<FicdownException>();
} }
public ResolvedStory ParseStory(string storyText) public ResolvedStory ParseStory(string storyText)
@ -49,7 +78,7 @@ namespace Ficdown.Parser
|| (scene.Conditions != null && otherScene.Conditions != null || (scene.Conditions != null && otherScene.Conditions != null
&& scene.Conditions.Count == otherScene.Conditions.Count && scene.Conditions.Count == otherScene.Conditions.Count
&& !scene.Conditions.Except(otherScene.Conditions).Any())) && !scene.Conditions.Except(otherScene.Conditions).Any()))
throw new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber); Warnings.Add(new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber));
} }
} }
} }

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@ -10,6 +10,8 @@
internal class BlockHandler : IBlockHandler internal class BlockHandler : IBlockHandler
{ {
public List<FicdownException> Warnings { get; set; }
public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines) public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines)
{ {
var blocks = new List<Block>(); var blocks = new List<Block>();
@ -51,19 +53,16 @@
var storyBlock = storyBlocks.Single(); var storyBlock = storyBlocks.Single();
Anchor storyAnchor; var storyAnchor = Utilities.GetInstance(Warnings, storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1);
try
if(storyAnchor == null || storyAnchor.Href == null)
{ {
storyAnchor = Utilities.GetInstance(storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1); throw new FicdownException(storyBlock.Name, "Story name must be an anchor pointing to the first scene", storyBlock.LineNumber);
}
catch(FicdownException ex)
{
throw new FicdownException(ex.BlockName, "Story name must be an anchor pointing to the first scene", ex.LineNumber);
} }
if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null || if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null ||
storyAnchor.Href.Toggles != null) storyAnchor.Href.Toggles != null)
throw new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber); Warnings.Add(new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber));
var story = new Story var story = new Story
{ {
@ -91,7 +90,7 @@
var a = blocks.First(b => b.Type == BlockType.Action && blocks.Any(d => b != d && BlockToAction(b, 0).Toggle == BlockToAction(d, 0).Toggle)); var a = blocks.First(b => b.Type == BlockType.Action && blocks.Any(d => b != d && BlockToAction(b, 0).Toggle == BlockToAction(d, 0).Toggle));
var actionA = BlockToAction(a, a.LineNumber); var actionA = BlockToAction(a, a.LineNumber);
var dupe = blocks.First(b => b.Type == BlockType.Action && b != a && BlockToAction(b, 0).Toggle == actionA.Toggle); var dupe = blocks.First(b => b.Type == BlockType.Action && b != a && BlockToAction(b, 0).Toggle == actionA.Toggle);
throw new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber); Warnings.Add(new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber));
} }
if (!story.Scenes.ContainsKey(storyAnchor.Href.Target)) if (!story.Scenes.ContainsKey(storyAnchor.Href.Target))
@ -112,19 +111,19 @@
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim() Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim()
}; };
if(RegexLib.Anchors.IsMatch(block.Name)) Anchor sceneName;
if(RegexLib.Anchors.IsMatch(block.Name) && (sceneName = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1)).Href != null)
{ {
var sceneName = Utilities.GetInstance(block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1);
scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim(); scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim();
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(sceneName.Text); scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(sceneName.Text);
if(sceneName.Href.Target != null || sceneName.Href.Toggles != null) if(sceneName.Href.Target != null || sceneName.Href.Toggles != null)
throw new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber); Warnings.Add(new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber));
scene.Conditions = sceneName.Href.Conditions; scene.Conditions = sceneName.Href.Conditions;
} }
else else
{ {
scene.Name = block.Name.Trim(); scene.Name = block.Name.Trim();
scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name); scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name);
} }
return scene; return scene;
@ -135,7 +134,7 @@
return new Action return new Action
{ {
Id = id, Id = id,
Toggle = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name), Toggle = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name),
RawDescription = string.Join("\n", block.Lines.Select(l => l.Text)), RawDescription = string.Join("\n", block.Lines.Select(l => l.Text)),
Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim(), Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim(),
LineNumber = block.LineNumber LineNumber = block.LineNumber

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@ -6,6 +6,7 @@
internal interface IBlockHandler internal interface IBlockHandler
{ {
List<FicdownException> Warnings { set; }
IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines); IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines);
Story ParseBlocks(IEnumerable<Block> blocks); Story ParseBlocks(IEnumerable<Block> blocks);
} }

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@ -7,6 +7,7 @@
internal interface IStateResolver internal interface IStateResolver
{ {
List<FicdownException> Warnings { set; }
ResolvedStory Resolve(IEnumerable<PageState> pages, Story story); ResolvedStory Resolve(IEnumerable<PageState> pages, Story story);
} }
} }

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@ -15,6 +15,8 @@
private readonly HashSet<string> _usedNames; private readonly HashSet<string> _usedNames;
private Story _story; private Story _story;
public List<FicdownException> Warnings { private get; set; }
public StateResolver() public StateResolver()
{ {
_pageNames = new Dictionary<string, string>(); _pageNames = new Dictionary<string, string>();
@ -43,13 +45,16 @@
private string ResolveAnchor(string blockName, int lineNumber, Anchor anchor, IDictionary<string, bool> playerState, string targetHash) private string ResolveAnchor(string blockName, int lineNumber, Anchor anchor, IDictionary<string, bool> playerState, string targetHash)
{ {
var text = anchor.Text; var text = anchor.Text;
if (anchor.Href.Conditions != null) if (anchor.Href != null && anchor.Href.Conditions != null)
{
var satisfied = Utilities.GetInstance(Warnings, blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
var alts = Utilities.GetInstance(Warnings, blockName, lineNumber).ParseConditionalText(anchor);
if(alts != null)
{ {
var satisfied = Utilities.GetInstance(blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
var alts = Utilities.GetInstance(blockName, lineNumber).ParseConditionalText(anchor);
var replace = alts[satisfied]; var replace = alts[satisfied];
text = RegexLib.EscapeChar.Replace(replace, string.Empty); text = RegexLib.EscapeChar.Replace(replace, string.Empty);
} }
}
return !string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(targetHash) return !string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(targetHash)
? string.Format("[{0}](/{1})", text, GetPageNameForHash(targetHash)) ? string.Format("[{0}](/{1})", text, GetPageNameForHash(targetHash))
: text; : text;
@ -67,7 +72,7 @@
if (page.State.ActionsToShow[i]) if (page.State.ActionsToShow[i])
{ {
var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1); var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
var actionAnchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription); var actionAnchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription);
var anchorDict = GetStateDictionary(page); var anchorDict = GetStateDictionary(page);
if ( if (
actionAnchors.Any( actionAnchors.Any(
@ -86,7 +91,7 @@
} }
} }
var anchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription); var anchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription);
var stateDict = GetStateDictionary(page); var stateDict = GetStateDictionary(page);
var text = var text =
RegexLib.EmptyListItem.Replace( RegexLib.EmptyListItem.Replace(

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@ -1,6 +1,5 @@
namespace Ficdown.Parser.Parser namespace Ficdown.Parser.Parser
{ {
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@ -8,19 +7,23 @@
internal class Utilities internal class Utilities
{ {
public static Utilities GetInstance(string blockName, int lineNumber) private List<FicdownException> _warnings { get; set; }
public static Utilities GetInstance(List<FicdownException> warnings, string blockName, int lineNumber)
{ {
return new Utilities return new Utilities
{ {
_warnings = warnings,
_blockName = blockName, _blockName = blockName,
_lineNumber = lineNumber _lineNumber = lineNumber
}; };
} }
public static Utilities GetInstance(string blockName) public static Utilities GetInstance(List<FicdownException> warnings, string blockName)
{ {
return new Utilities return new Utilities
{ {
_warnings = warnings,
_blockName = blockName _blockName = blockName
}; };
} }
@ -56,13 +59,18 @@
: null : null
}; };
} }
throw new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber); _warnings.Add(new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber));
return null;
} }
public Anchor ParseAnchor(string anchorText, int lineNumber, int colNumber) public Anchor ParseAnchor(string anchorText, int lineNumber, int colNumber)
{ {
var match = RegexLib.Anchors.Match(anchorText); var match = RegexLib.Anchors.Match(anchorText);
if (!match.Success) throw new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber); if (!match.Success)
{
_warnings.Add(new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber));
return null;
}
return MatchToAnchor(match, lineNumber, colNumber); return MatchToAnchor(match, lineNumber, colNumber);
} }
@ -121,7 +129,10 @@
{ {
var match = RegexLib.ConditionalText.Match(anchor.Text); var match = RegexLib.ConditionalText.Match(anchor.Text);
if (!match.Success) if (!match.Success)
throw new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber); {
_warnings.Add(new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber));
return null;
}
return new Dictionary<bool, string> return new Dictionary<bool, string>
{ {

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Model.Parser;
using Model.Player; using Model.Player;
using Model.Story; using Model.Story;
using Parser; using Parser;
@ -17,6 +18,8 @@
private IDictionary<int, Action> _actionMatrix; private IDictionary<int, Action> _actionMatrix;
private bool _wasRun = false; private bool _wasRun = false;
public List<FicdownException> Warnings { private get; set; }
private Story _story; private Story _story;
public Story Story public Story Story
{ {
@ -25,7 +28,7 @@
{ {
_story = value; _story = value;
_actionMatrix = _story.Actions.ToDictionary(a => a.Value.Id, a => a.Value); _actionMatrix = _story.Actions.ToDictionary(a => a.Value.Id, a => a.Value);
_manager = new StateManager(_story); _manager = new StateManager(_story, Warnings);
_processingQueue = new Queue<StateQueueItem>(); _processingQueue = new Queue<StateQueueItem>();
_processed = new Dictionary<string, PageState>(); _processed = new Dictionary<string, PageState>();
_compressed = new Dictionary<string, PageState>(); _compressed = new Dictionary<string, PageState>();
@ -125,15 +128,15 @@
var states = new HashSet<string>(); var states = new HashSet<string>();
var anchors = Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList(); var anchors = Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList();
foreach (var action in GetActionsForPage(currentState.Page)) foreach (var action in GetActionsForPage(currentState.Page))
{ {
action.Visited = true; action.Visited = true;
anchors.AddRange(Utilities.GetInstance(action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription)); anchors.AddRange(Utilities.GetInstance(Warnings, action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription));
} }
var conditionals = var conditionals =
anchors.SelectMany( anchors.SelectMany(
a => a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {}) a => a.Href != null && a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
.Distinct() .Distinct()
.ToArray(); .ToArray();
var hasFirstSeen = RegexLib.BlockQuotes.IsMatch(currentState.Page.Scene.Description); var hasFirstSeen = RegexLib.BlockQuotes.IsMatch(currentState.Page.Scene.Description);
@ -147,30 +150,32 @@
var anchor = anchors.FirstOrDefault(a => var anchor = anchors.FirstOrDefault(a =>
a.Href.Conditions != null a.Href.Conditions != null
&& a.Href.Conditions.Keys.Contains(conditional.Key)); && a.Href.Conditions.Keys.Contains(conditional.Key));
_manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor); _manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
} }
foreach (var conditional in conditionals) foreach (var conditional in conditionals)
{ {
var anchor = anchors.FirstOrDefault(a => var anchor = anchors.FirstOrDefault(a =>
a.Href.Conditions != null a.Href.Conditions != null
&& a.Href.Conditions.Keys.Contains(conditional)); && a.Href.Conditions.Keys.Contains(conditional));
_manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor); _manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
} }
// signal to previous scenes if this scene has first-seen text // signal to previous scenes if this scene has first-seen text
if (hasFirstSeen) _manager.ToggleSeenSceneOn(affected, currentState.Page.Scene.Id); if (hasFirstSeen) _manager.ToggleSeenSceneOn(affected, currentState.Page.Scene.Id);
} }
foreach (var anchor in anchors.Where(a => a.Href.Target != null || a.Href.Toggles != null)) foreach (var anchor in anchors.Where(a => a.Href != null && (a.Href.Target != null || a.Href.Toggles != null)))
{ {
// don't follow links that would be hidden // don't follow links that would be hidden
if (anchor.Href.Conditions != null && if (anchor.Href.Conditions != null &&
string.IsNullOrEmpty( string.IsNullOrEmpty(
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[ Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page), Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
anchor.Href.Conditions)])) continue; anchor.Href.Conditions)])) continue;
var newState = _manager.ResolveNewState(anchor, currentState.Page); var newState = _manager.ResolveNewState(anchor, currentState.Page);
if(newState.Scene != null)
{
if (!currentState.Page.Links.ContainsKey(anchor.Original)) if (!currentState.Page.Links.ContainsKey(anchor.Original))
currentState.Page.Links.Add(anchor.Original, newState.UniqueHash); currentState.Page.Links.Add(anchor.Original, newState.UniqueHash);
@ -185,3 +190,4 @@
} }
} }
} }
}

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@ -1,11 +1,13 @@
namespace Ficdown.Parser.Player namespace Ficdown.Parser.Player
{ {
using System.Collections.Generic; using System.Collections.Generic;
using Model.Parser;
using Model.Player; using Model.Player;
using Model.Story; using Model.Story;
internal interface IGameTraverser internal interface IGameTraverser
{ {
List<FicdownException> Warnings { set; }
Story Story { get; set; } Story Story { get; set; }
IEnumerable<PageState> Enumerate(); IEnumerable<PageState> Enumerate();
IEnumerable<Scene> OrphanedScenes { get; } IEnumerable<Scene> OrphanedScenes { get; }

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@ -16,8 +16,11 @@
private readonly int _sceneCount; private readonly int _sceneCount;
private readonly int _actionCount; private readonly int _actionCount;
public StateManager(Story story) private List<FicdownException> _warnings { get; set; }
public StateManager(Story story, List<FicdownException> warnings)
{ {
_warnings = warnings;
_story = story; _story = story;
var allScenes = _story.Scenes.SelectMany(s => s.Value); var allScenes = _story.Scenes.SelectMany(s => s.Value);
_sceneCount = allScenes.Max(s => s.Id); _sceneCount = allScenes.Max(s => s.Id);
@ -28,10 +31,10 @@
var toggle in var toggle in
allScenes.SelectMany( allScenes.SelectMany(
sc => sc =>
Utilities.GetInstance(sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription) Utilities.GetInstance(_warnings, sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription)
.SelectMany( .SelectMany(
a => a =>
a.Href.Toggles != null a.Href != null && a.Href.Toggles != null
? a.Href.Toggles.Where(t => !_stateMatrix.ContainsKey(t)) ? a.Href.Toggles.Where(t => !_stateMatrix.ContainsKey(t))
: new string[] {}))) : new string[] {})))
{ {
@ -47,7 +50,7 @@
if(scene.Count() == 0) if(scene.Count() == 0)
throw new FicdownException(_story.Name, string.Format("Story links to undefined scene: {0}", _story.FirstScene)); throw new FicdownException(_story.Name, string.Format("Story links to undefined scene: {0}", _story.FirstScene));
if(scene.Count() > 1) if(scene.Count() > 1)
throw new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene)); _warnings.Add(new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene)));
return new PageState return new PageState
{ {
@ -67,7 +70,7 @@
ActionsToShow = new BitArray(_actionCount), ActionsToShow = new BitArray(_actionCount),
ActionFirstToggles = null ActionFirstToggles = null
}, },
Scene = scene.Single(), Scene = scene.First(),
StateMatrix = _stateMatrix StateMatrix = _stateMatrix
}; };
} }
@ -89,7 +92,7 @@
if(actionFirstToggles == null) actionFirstToggles = new List<bool>(); if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true; newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
if ( if (
Utilities.GetInstance(_story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription) Utilities.GetInstance(_warnings, _story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription)
.Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle))) .Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle)))
actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]); actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
} }
@ -103,11 +106,12 @@
return newState; return newState;
} }
public void ToggleStateOn(State state, string toggle, string blockName, Anchor anchor) public void ToggleStateOn(State state, string toggle, string blockName, int lineNumber, int colNumber)
{ {
if(!_stateMatrix.ContainsKey(toggle)) if(_stateMatrix.ContainsKey(toggle))
throw new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), anchor != null ? anchor.LineNumber : 1, anchor != null ? anchor.ColNumber : 1);
state.PlayerState[_stateMatrix[toggle]] = true; state.PlayerState[_stateMatrix[toggle]] = true;
else
_warnings.Add(new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), lineNumber, colNumber));
} }
public void ToggleSeenSceneOn(State state, int sceneId) public void ToggleSeenSceneOn(State state, int sceneId)
@ -148,9 +152,8 @@
private Scene GetScene(string blockName, Anchor anchor, string target, BitArray playerState) private Scene GetScene(string blockName, Anchor anchor, string target, BitArray playerState)
{ {
if (!_story.Scenes.ContainsKey(target)) if (_story.Scenes.ContainsKey(target))
throw new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber); {
Scene newScene = null; Scene newScene = null;
foreach (var scene in _story.Scenes[target]) foreach (var scene in _story.Scenes[target])
{ {
@ -162,18 +165,22 @@
} }
} }
if (newScene == null) if (newScene == null)
throw new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber); _warnings.Add(new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber));
return newScene; return newScene;
} }
_warnings.Add(new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber));
return null;
}
private bool ConditionsMatch(Scene scene, BitArray playerState) private bool ConditionsMatch(Scene scene, BitArray playerState)
{ {
if (scene.Conditions == null) return true; if (scene.Conditions == null) return true;
scene.Conditions.ToList().ForEach(c => scene.Conditions.ToList().ForEach(c =>
{ {
if(!_stateMatrix.ContainsKey(c.Key)) throw new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber); if(!_stateMatrix.ContainsKey(c.Key))
_warnings.Add(new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber));
}); });
return scene.Conditions.All(c => playerState[_stateMatrix[c.Key]] == c.Value); return scene.Conditions.Where(c => _stateMatrix.ContainsKey(c.Key)).All(c => playerState[_stateMatrix[c.Key]] == c.Value);
} }
private PageState ClonePage(PageState page) private PageState ClonePage(PageState page)

View File

@ -13,6 +13,8 @@
protected readonly Markdown Markdown; protected readonly Markdown Markdown;
public List<FicdownException> Warnings { private get; set; }
public string IndexTemplate { get; set; } public string IndexTemplate { get; set; }
public string SceneTemplate { get; set; } public string SceneTemplate { get; set; }
public string StylesTemplate { get; set; } public string StylesTemplate { get; set; }
@ -55,7 +57,7 @@
File.WriteAllText(Path.Combine(outPath, "styles.css"), StylesTemplate ?? Template.Styles); File.WriteAllText(Path.Combine(outPath, "styles.css"), StylesTemplate ?? Template.Styles);
var content = page.Content; var content = page.Content;
foreach (var anchor in Utilities.GetInstance(page.Name).ParseAnchors(page.Content)) foreach (var anchor in Utilities.GetInstance(Warnings, page.Name).ParseAnchors(page.Content))
{ {
var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target); var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
content = content.Replace(anchor.Original, newAnchor); content = content.Replace(anchor.Original, newAnchor);

View File

@ -1,10 +1,11 @@
namespace Ficdown.Parser.Render namespace Ficdown.Parser.Render
{ {
using System.Security.Cryptography.X509Certificates; using System.Collections.Generic;
using Model.Parser; using Model.Parser;
public interface IRenderer public interface IRenderer
{ {
List<FicdownException> Warnings { set; }
string IndexTemplate { get; set; } string IndexTemplate { get; set; }
string SceneTemplate { get; set; } string SceneTemplate { get; set; }
string StylesTemplate { get; set; } string StylesTemplate { get; set; }