Compare commits
No commits in common. "main" and "v1.1.1" have entirely different histories.
|
@ -13,7 +13,6 @@
|
||||||
<PackageReference Include="Epub4Net" Version="1.2.0" />
|
<PackageReference Include="Epub4Net" Version="1.2.0" />
|
||||||
<PackageReference Include="Ionic.Zip" Version="1.9.1.8" />
|
<PackageReference Include="Ionic.Zip" Version="1.9.1.8" />
|
||||||
<PackageReference Include="Markdig" Version="0.17.1" />
|
<PackageReference Include="Markdig" Version="0.17.1" />
|
||||||
<PackageReference Include="System.Security.Permissions" />
|
|
||||||
<PackageReference Include="System.Text.Encoding.CodePages" Version="4.5.1" />
|
<PackageReference Include="System.Text.Encoding.CodePages" Version="4.5.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
|
@ -182,7 +182,7 @@
|
||||||
{
|
{
|
||||||
if (ConditionsMatch(scene, playerState) &&
|
if (ConditionsMatch(scene, playerState) &&
|
||||||
(newScene == null || newScene.Conditions == null ||
|
(newScene == null || newScene.Conditions == null ||
|
||||||
(scene.Conditions != null && scene.Conditions.Count > newScene.Conditions.Count)))
|
scene.Conditions.Count > newScene.Conditions.Count))
|
||||||
{
|
{
|
||||||
newScene = scene;
|
newScene = scene;
|
||||||
}
|
}
|
||||||
|
|
21
LICENSE.txt
21
LICENSE.txt
|
@ -1,21 +0,0 @@
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2020 Rudis Muiznieks
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
12
README.md
12
README.md
|
@ -1,6 +1,6 @@
|
||||||
# Ficdown
|
# Ficdown
|
||||||
|
|
||||||
Ficdown is a system for building interactive fiction using MarkDown syntax.
|
Ficdown is a system for building interactive fiction using MarkDown syntax. See [Ficdown.com](http://www.ficdown.com) for more information.
|
||||||
|
|
||||||
This project contains the core Ficdown library for parsing Ficdown stories, as well as a console application that can be used to generate HTML or epub ebook formats.
|
This project contains the core Ficdown library for parsing Ficdown stories, as well as a console application that can be used to generate HTML or epub ebook formats.
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ Ficdown is written using .NET Core and should run on Windows, Linux, and OSX wit
|
||||||
|
|
||||||
## Obtaining
|
## Obtaining
|
||||||
|
|
||||||
If you want to use Ficdown to convert your stories into ebooks, download the latest version from the [releases](https://code.sitosis.com/rudism/ficdown/releases) page and decompress it somewhere on your hard drive. Ficdown does not include an installer, the application and all of its dependencies are included directly in the zip archive.
|
If you want to use Ficdown to convert your stories into ebooks, download the latest version from the [releases](https://github.com/rudism/Ficdown/releases) page and decompress it somewhere on your hard drive. Ficdown does not include an installer, the application and all of its dependencies are included directly in the zip archive.
|
||||||
|
|
||||||
## Usage
|
## Usage
|
||||||
|
|
||||||
|
@ -85,10 +85,6 @@ If you pass this option, all of the pages in your story will include output at t
|
||||||
|
|
||||||
To generate other formats than HTML or epub, you will have to use third party tools. [Calibre](http://www.calibre-ebook.com) is a popular ebook management suite that includes the ability to convert books from almost any format to any other format. Also, Amazon has an official tool called [KindleGen](http://www.amazon.com/gp/feature.html?docId=1000765211) that you can use to convert your epub to a format that can be read on Kindles.
|
To generate other formats than HTML or epub, you will have to use third party tools. [Calibre](http://www.calibre-ebook.com) is a popular ebook management suite that includes the ability to convert books from almost any format to any other format. Also, Amazon has an official tool called [KindleGen](http://www.amazon.com/gp/feature.html?docId=1000765211) that you can use to convert your epub to a format that can be read on Kindles.
|
||||||
|
|
||||||
## Additional Tools
|
### Interactive Website
|
||||||
|
|
||||||
- Ficdown stories can be played interactively in a web browser without even requiring the command line utility here. See [Ficdown.js](https://code.sitosis.com/rudism/ficdown.js) for a Javascript Ficdown parser and interpreter that you can include on your own website to present your Ficdown stories.
|
Ficdown stories can be played interactively in a web browser without even requiring the command line utility here. See [Ficdown.js](https://github.com/rudism/Ficdown.js) for a Javascript Ficdown parser and interpreter that you can include on your own website to present your Ficdown stories.
|
||||||
|
|
||||||
- [Ficdown-editor](https://byfernanz.github.io/ficdown-editor/) is a web-based GUI for writing Ficdown.
|
|
||||||
|
|
||||||
- [Prop](https://github.com/ByFernanz/prop) is a YAML-header style preprocessor for Ficdown
|
|
||||||
|
|
Loading…
Reference in New Issue