added epub renderer
This commit is contained in:
parent
eeb7f1badb
commit
8f89d1e951
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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@ -0,0 +1,64 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Ficdown.Console</RootNamespace>
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<AssemblyName>Ficdown.Console</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj">
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<Project>{780f652d-7541-4171-bb89-2d263d3961dc}</Project>
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<Name>Ficdown.Parser</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -0,0 +1,153 @@
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namespace Ficdown.Console
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{
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using System;
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using System.IO;
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using Microsoft.SqlServer.Server;
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using Parser;
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using Parser.Render;
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internal class Program
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{
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private static void Main(string[] args)
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{
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string infile = null;
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string output = null;
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string tempdir = null;
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string format = null;
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string author = null;
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var debug = false;
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if (args.Length == 1)
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{
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if (args[0] == "/?" || args[0] == "/help" || args[0] == "-help" || args[0] == "--help")
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{
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ShowHelp();
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}
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}
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else if (args.Length > 1)
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{
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for (var i = 0; i < args.Length; i += 2)
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{
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switch (args[i])
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{
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case "--format":
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format = args[i + 1];
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break;
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case "--in":
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infile = args[i + 1];
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break;
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case "--out":
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output = args[i + 1];
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break;
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case "--template":
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tempdir = args[i + 1];
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break;
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case "--author":
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author = args[i + 1];
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break;
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case "--debug":
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i--;
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debug = true;
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break;
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default:
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Console.WriteLine(@"Unknown option: {0}", args[i]);
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return;
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}
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}
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}
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else
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{
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ShowHelp();
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}
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if (string.IsNullOrWhiteSpace(format))
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{
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ShowHelp();
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return;
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}
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if (string.IsNullOrWhiteSpace(infile) || !File.Exists(infile))
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{
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Console.WriteLine(@"Source file {0} not found.", infile);
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return;
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}
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if (string.IsNullOrWhiteSpace(output))
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if (format == "html")
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output = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"html");
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else if (format == "epub")
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output = "output.epub";
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if (!string.IsNullOrWhiteSpace(output) && (Directory.Exists(output) || File.Exists(output)))
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{
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Console.WriteLine(@"Specified output {0} already exists.", output);
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return;
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}
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if (!string.IsNullOrWhiteSpace(tempdir))
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{
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if (!Directory.Exists(tempdir))
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{
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Console.WriteLine(@"Template directory {0} does not exist.", tempdir);
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return;
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}
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if (!File.Exists(Path.Combine(tempdir, "index.html")) ||
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!File.Exists(Path.Combine(tempdir, "scene.html")) ||
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!File.Exists(Path.Combine(tempdir, "styles.css")))
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{
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Console.WriteLine(
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@"Template directory must contain ""index.html"", ""scene.html"", and ""style.css"" files.");
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}
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}
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var parser = new FicdownParser();
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var storyText = File.ReadAllText(infile);
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Console.WriteLine(@"Parsing story...");
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var story = parser.ParseStory(storyText);
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IRenderer rend;
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switch (format)
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{
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case "html":
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Directory.CreateDirectory(output);
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rend = (string.IsNullOrWhiteSpace(tempdir)
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? new HtmlRenderer()
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: new HtmlRenderer(File.ReadAllText(Path.Combine(tempdir, "index.html")),
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File.ReadAllText(Path.Combine(tempdir, "scene.html")),
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File.ReadAllText(Path.Combine(tempdir, "styles.css"))));
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break;
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case "epub":
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if (string.IsNullOrWhiteSpace(author))
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{
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Console.WriteLine(@"Epub format requires the --author argument.");
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return;
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}
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rend = (string.IsNullOrWhiteSpace(tempdir)
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? new EpubRenderer(author)
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: new EpubRenderer(author, File.ReadAllText(Path.Combine(tempdir, "index.html")),
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File.ReadAllText(Path.Combine(tempdir, "scene.html")),
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File.ReadAllText(Path.Combine(tempdir, "styles.css"))));
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break;
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default:
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ShowHelp();
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return;
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}
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Console.WriteLine(@"Rendering story...");
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rend.Render(story, output, debug);
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Console.WriteLine(@"Done.");
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}
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private static void ShowHelp()
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{
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Console.WriteLine(
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@"Usage: ficdown.exe
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--format (html|epub)
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--in ""/path/to/source.md""
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[--out ""/path/to/output""]
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[--template ""/path/to/template/dir""]
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[--author ""Author Name""
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[--debug]");
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}
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}
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}
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Ficdown.Console")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Ficdown.Console")]
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[assembly: AssemblyCopyright("Copyright © 2015")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("dafaccf5-0218-412d-b127-665c768f85ec")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -30,6 +30,12 @@
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Epub4Net">
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<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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<Compile Include="Render\EpubRenderer.cs" />
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\Template.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Template.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Render\Template.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Template.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
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@ -0,0 +1,82 @@
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/* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
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@page {
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margin-top: 30px;
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margin-bottom: 20px;
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}
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body {
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margin-right: 30px;
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margin-left: 30px;
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padding: 0;
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}
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img {
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max-width: 100%;
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oeb-column-number: 1;
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display: inline-block;
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}
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a {
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font-style: italic;
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color: #009;
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text-decoration: none;
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}
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h1.title {
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font-family: Verdana, Geneva, sans-serif;
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font-size: x-large;
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text-align: center;
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font-weight: bold;
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color: #000;
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margin-top: 2em;
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text-indent: 0;
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-webkit-hyphens: none;
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-moz-hyphens: none;
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hyphens: none;
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}
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h1, h2, h3, h4, h5, h6 {
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page-break-after: avoid;
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-webkit-hyphenate-lines: 0 !important;
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-webkit-hyphens: none !important;
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adobe-hyphenate: none !important;
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-moz-hyphens: none !important;
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hyphens: none !important;
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hyphenate-lines: 0;
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color: #000;
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}
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h1 + p, h2 + p {
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text-indent: 0;
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}
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p {
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line-height: 1.5em;
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text-align: justify;
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widows: 2;
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orphans: 2;
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margin: 1em 0 0 0;
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text-indent: 2em;
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-webkit-hyphenate-before: 3;
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hyphenate-before: 3;
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-webkit-hyphenate-after: 3;
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hyphenate-after: 3;
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-webkit-hyphenate-lines: 2;
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hyphenate-lines: 2;
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}
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ol {
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margin: 1em 0 1em 0;
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}
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ul {
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margin: 1em 0 1em 0;
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}
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li {
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line-height: 1.5em;
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orphans: 2;
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widows: 2;
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text-align: justify;
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}
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@ -0,0 +1,49 @@
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namespace Ficdown.Parser.Render
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{
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Epub4Net;
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public class EpubRenderer : HtmlRenderer
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{
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private readonly string _author;
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public EpubRenderer(string author) : base()
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{
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_author = author;
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}
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public EpubRenderer(string author, string index, string scene, string styles) : base(index, scene, styles)
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{
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_author = author;
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}
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public override void Render(Model.Parser.ResolvedStory story, string outPath, bool debug = false)
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{
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var temppath = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
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Directory.CreateDirectory(temppath);
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base.Render(story, temppath, debug);
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var chapters = new List<Chapter>
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{
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new Chapter(Path.Combine(temppath, "index.html"), "index.html", "Title Page")
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};
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chapters.AddRange(from file in Directory.GetFiles(temppath)
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select Path.GetFileName(file)
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into fname
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where fname != "index.html" && fname != "styles.css"
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select new Chapter(Path.Combine(temppath, fname), fname, fname.Replace(".html", string.Empty)));
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var epub = new Epub(Story.Name, _author, chapters);
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epub.AddResourceFile(new ResourceFile("styles.css", Path.Combine(temppath, "styles.css"), "text/css"));
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var builder = new EPubBuilder();
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var built = builder.Build(epub);
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File.Move(built, outPath);
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Directory.Delete(temppath, true);
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}
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}
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}
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@ -1,29 +1,64 @@
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namespace Ficdown.Parser.Render
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{
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MarkdownSharp;
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using Model.Parser;
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using Parser;
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internal class HtmlRenderer : IRenderer
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public class HtmlRenderer : IRenderer
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{
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private readonly Markdown _md;
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protected readonly Markdown Markdown;
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private string _index;
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private string _scene;
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private string _styles;
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protected ResolvedStory Story { get; set; }
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public HtmlRenderer()
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{
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_md = new Markdown();
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Markdown = new Markdown();
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_index = Template.Index;
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_scene = Template.Scene;
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_styles = Template.Styles;
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}
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public void Render(ResolvedStory story, string outPath, bool debug = false)
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public HtmlRenderer(string index, string scene, string styles)
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{
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var index = string.Format("# {0}\n\n{1}\n\n[Click here]({2}.html) to start!", story.Name, story.Description,
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story.FirstPage);
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_index = index;
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_scene = scene;
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_styles = styles;
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}
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File.WriteAllText(Path.Combine(outPath, "index.html"), _md.Transform(index));
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public virtual void Render(ResolvedStory story, string outPath, bool debug = false)
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{
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Story = story;
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GenerateHtml(story, outPath, debug);
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}
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private string FillTemplate(string template, Dictionary<string, string> values)
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{
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return values.Aggregate(template,
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||||
(current, pair) => current.Replace(string.Format("@{0}", pair.Key), pair.Value));
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||||
}
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||||
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protected void GenerateHtml(ResolvedStory story, string outPath, bool debug)
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||||
{
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var index = FillTemplate(_index, new Dictionary<string, string>
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||||
{
|
||||
{"Title", story.Name},
|
||||
{"Description", Markdown.Transform(story.Description)},
|
||||
{"FirstScene", string.Format("{0}.html", story.FirstPage)}
|
||||
});
|
||||
|
||||
File.WriteAllText(Path.Combine(outPath, "index.html"), index);
|
||||
|
||||
foreach (var page in story.Pages)
|
||||
{
|
||||
File.WriteAllText(Path.Combine(outPath, "styles.css"), _styles);
|
||||
|
||||
var content = page.Content;
|
||||
foreach (var anchor in Utilities.ParseAnchors(page.Content))
|
||||
{
|
||||
|
@ -35,7 +70,14 @@
|
|||
content += string.Format("\n\n### State Debug\n\n{0}",
|
||||
string.Join("\n", page.ActiveToggles.Select(t => string.Format("- {0}", t)).ToArray()));
|
||||
}
|
||||
File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), _md.Transform(content));
|
||||
|
||||
var scene = FillTemplate(_scene, new Dictionary<string, string>
|
||||
{
|
||||
{"Title", story.Name},
|
||||
{"Content", Markdown.Transform(content)}
|
||||
});
|
||||
|
||||
File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
{
|
||||
using Model.Parser;
|
||||
|
||||
internal interface IRenderer
|
||||
public interface IRenderer
|
||||
{
|
||||
void Render(ResolvedStory story, string outPath, bool debug);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,144 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.34014
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Ficdown.Parser.Render {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Template {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Template() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ficdown.Parser.Render.Template", typeof(Template).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to <!DOCTYPE html>
|
||||
///
|
||||
///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
|
||||
///<head>
|
||||
/// <meta charset="utf-8" />
|
||||
/// <title>@Title</title>
|
||||
/// <link rel="stylesheet" type="text/css" href="styles.css"/>
|
||||
///</head>
|
||||
/// <body>
|
||||
/// <h1 class="title">@Title</h1>
|
||||
/// @Description
|
||||
/// <p><a href="@FirstScene">Begin reading...</a></p>
|
||||
/// </body>
|
||||
///</html>.
|
||||
/// </summary>
|
||||
internal static string Index {
|
||||
get {
|
||||
return ResourceManager.GetString("Index", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to <!DOCTYPE html>
|
||||
///
|
||||
///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
|
||||
///<head>
|
||||
/// <meta charset="utf-8" />
|
||||
/// <title>@Title</title>
|
||||
/// <link rel="stylesheet" type="text/css" href="styles.css" />
|
||||
///</head>
|
||||
///<body>
|
||||
/// @Content
|
||||
///</body>
|
||||
///</html>.
|
||||
/// </summary>
|
||||
internal static string Scene {
|
||||
get {
|
||||
return ResourceManager.GetString("Scene", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to /* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
|
||||
///
|
||||
///@page {
|
||||
/// margin-top: 30px;
|
||||
/// margin-bottom: 20px;
|
||||
///}
|
||||
///
|
||||
///body {
|
||||
/// margin-right: 30px;
|
||||
/// margin-left: 30px;
|
||||
/// padding: 0;
|
||||
///}
|
||||
///
|
||||
///img {
|
||||
/// max-width: 100%;
|
||||
/// oeb-column-number: 1;
|
||||
/// display: inline-block;
|
||||
///}
|
||||
///
|
||||
///a {
|
||||
/// font-style: italic;
|
||||
/// color: #000;
|
||||
/// text-decoration: none;
|
||||
///}
|
||||
///
|
||||
///h1.title {
|
||||
/// font-family: Verdana, Geneva, sans-serif;
|
||||
/// font-size: x-large;
|
||||
/// text-align: center;
|
||||
/// font-weight: bold;
|
||||
/// [rest of string was truncated]";.
|
||||
/// </summary>
|
||||
internal static string Styles {
|
||||
get {
|
||||
return ResourceManager.GetString("Styles", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,130 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Index" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>views\index.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>views\scene.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Styles" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>assets\styles.css;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
</root>
|
|
@ -0,0 +1,14 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>@Title</title>
|
||||
<link rel="stylesheet" type="text/css" href="styles.css"/>
|
||||
</head>
|
||||
<body>
|
||||
<h1 class="title">@Title</h1>
|
||||
@Description
|
||||
<p><a href="@FirstScene">Begin reading...</a></p>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,12 @@
|
|||
<!DOCTYPE html>
|
||||
|
||||
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>@Title</title>
|
||||
<link rel="stylesheet" type="text/css" href="styles.css" />
|
||||
</head>
|
||||
<body>
|
||||
@Content
|
||||
</body>
|
||||
</html>
|
|
@ -1,4 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="DotNetZip" version="1.9.1.8" targetFramework="net45" />
|
||||
<package id="Epub4Net" version="1.2.0" targetFramework="net45" />
|
||||
<package id="MarkdownSharp" version="1.13.0.0" targetFramework="net45" />
|
||||
</packages>
|
|
@ -1,12 +1,14 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.30110.0
|
||||
VisualStudioVersion = 12.0.31101.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser", "Ficdown.Parser\Ficdown.Parser.csproj", "{780F652D-7541-4171-BB89-2D263D3961DC}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser.Tests", "Ficdown.Parser.Tests\Ficdown.Parser.Tests.csproj", "{756192E2-BA47-4850-8096-289D44878A7E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Console", "Ficdown.Console\Ficdown.Console.csproj", "{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -21,6 +23,10 @@ Global
|
|||
{756192E2-BA47-4850-8096-289D44878A7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{756192E2-BA47-4850-8096-289D44878A7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{756192E2-BA47-4850-8096-289D44878A7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue