added epub renderer

This commit is contained in:
Rudis Muiznieks 2015-02-08 19:30:12 -06:00
parent eeb7f1badb
commit 8f89d1e951
15 changed files with 775 additions and 10 deletions

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ficdown.Console</RootNamespace>
<AssemblyName>Ficdown.Console</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj">
<Project>{780f652d-7541-4171-bb89-2d263d3961dc}</Project>
<Name>Ficdown.Parser</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

153
Ficdown.Console/Program.cs Normal file
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namespace Ficdown.Console
{
using System;
using System.IO;
using Microsoft.SqlServer.Server;
using Parser;
using Parser.Render;
internal class Program
{
private static void Main(string[] args)
{
string infile = null;
string output = null;
string tempdir = null;
string format = null;
string author = null;
var debug = false;
if (args.Length == 1)
{
if (args[0] == "/?" || args[0] == "/help" || args[0] == "-help" || args[0] == "--help")
{
ShowHelp();
}
}
else if (args.Length > 1)
{
for (var i = 0; i < args.Length; i += 2)
{
switch (args[i])
{
case "--format":
format = args[i + 1];
break;
case "--in":
infile = args[i + 1];
break;
case "--out":
output = args[i + 1];
break;
case "--template":
tempdir = args[i + 1];
break;
case "--author":
author = args[i + 1];
break;
case "--debug":
i--;
debug = true;
break;
default:
Console.WriteLine(@"Unknown option: {0}", args[i]);
return;
}
}
}
else
{
ShowHelp();
}
if (string.IsNullOrWhiteSpace(format))
{
ShowHelp();
return;
}
if (string.IsNullOrWhiteSpace(infile) || !File.Exists(infile))
{
Console.WriteLine(@"Source file {0} not found.", infile);
return;
}
if (string.IsNullOrWhiteSpace(output))
if (format == "html")
output = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"html");
else if (format == "epub")
output = "output.epub";
if (!string.IsNullOrWhiteSpace(output) && (Directory.Exists(output) || File.Exists(output)))
{
Console.WriteLine(@"Specified output {0} already exists.", output);
return;
}
if (!string.IsNullOrWhiteSpace(tempdir))
{
if (!Directory.Exists(tempdir))
{
Console.WriteLine(@"Template directory {0} does not exist.", tempdir);
return;
}
if (!File.Exists(Path.Combine(tempdir, "index.html")) ||
!File.Exists(Path.Combine(tempdir, "scene.html")) ||
!File.Exists(Path.Combine(tempdir, "styles.css")))
{
Console.WriteLine(
@"Template directory must contain ""index.html"", ""scene.html"", and ""style.css"" files.");
}
}
var parser = new FicdownParser();
var storyText = File.ReadAllText(infile);
Console.WriteLine(@"Parsing story...");
var story = parser.ParseStory(storyText);
IRenderer rend;
switch (format)
{
case "html":
Directory.CreateDirectory(output);
rend = (string.IsNullOrWhiteSpace(tempdir)
? new HtmlRenderer()
: new HtmlRenderer(File.ReadAllText(Path.Combine(tempdir, "index.html")),
File.ReadAllText(Path.Combine(tempdir, "scene.html")),
File.ReadAllText(Path.Combine(tempdir, "styles.css"))));
break;
case "epub":
if (string.IsNullOrWhiteSpace(author))
{
Console.WriteLine(@"Epub format requires the --author argument.");
return;
}
rend = (string.IsNullOrWhiteSpace(tempdir)
? new EpubRenderer(author)
: new EpubRenderer(author, File.ReadAllText(Path.Combine(tempdir, "index.html")),
File.ReadAllText(Path.Combine(tempdir, "scene.html")),
File.ReadAllText(Path.Combine(tempdir, "styles.css"))));
break;
default:
ShowHelp();
return;
}
Console.WriteLine(@"Rendering story...");
rend.Render(story, output, debug);
Console.WriteLine(@"Done.");
}
private static void ShowHelp()
{
Console.WriteLine(
@"Usage: ficdown.exe
--format (html|epub)
--in ""/path/to/source.md""
[--out ""/path/to/output""]
[--template ""/path/to/template/dir""]
[--author ""Author Name""
[--debug]");
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Ficdown.Console")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ficdown.Console")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("dafaccf5-0218-412d-b127-665c768f85ec")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -30,6 +30,12 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Epub4Net">
<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip">
<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="MarkdownSharp">
<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
</Reference>
@ -67,11 +73,30 @@
<Compile Include="Model\Story\Action.cs" />
<Compile Include="Model\Story\Scene.cs" />
<Compile Include="Model\Story\Story.cs" />
<Compile Include="Render\EpubRenderer.cs" />
<Compile Include="Render\HtmlRenderer.cs" />
<Compile Include="Render\IRenderer.cs" />
<Compile Include="Render\Template.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Template.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<Content Include="Render\Views\scene.html" />
</ItemGroup>
<ItemGroup>
<Content Include="Render\Assets\styles.css" />
</ItemGroup>
<ItemGroup>
<Content Include="Render\Views\index.html" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Render\Template.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Template.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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/* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
@page {
margin-top: 30px;
margin-bottom: 20px;
}
body {
margin-right: 30px;
margin-left: 30px;
padding: 0;
}
img {
max-width: 100%;
oeb-column-number: 1;
display: inline-block;
}
a {
font-style: italic;
color: #009;
text-decoration: none;
}
h1.title {
font-family: Verdana, Geneva, sans-serif;
font-size: x-large;
text-align: center;
font-weight: bold;
color: #000;
margin-top: 2em;
text-indent: 0;
-webkit-hyphens: none;
-moz-hyphens: none;
hyphens: none;
}
h1, h2, h3, h4, h5, h6 {
page-break-after: avoid;
-webkit-hyphenate-lines: 0 !important;
-webkit-hyphens: none !important;
adobe-hyphenate: none !important;
-moz-hyphens: none !important;
hyphens: none !important;
hyphenate-lines: 0;
color: #000;
}
h1 + p, h2 + p {
text-indent: 0;
}
p {
line-height: 1.5em;
text-align: justify;
widows: 2;
orphans: 2;
margin: 1em 0 0 0;
text-indent: 2em;
-webkit-hyphenate-before: 3;
hyphenate-before: 3;
-webkit-hyphenate-after: 3;
hyphenate-after: 3;
-webkit-hyphenate-lines: 2;
hyphenate-lines: 2;
}
ol {
margin: 1em 0 1em 0;
}
ul {
margin: 1em 0 1em 0;
}
li {
line-height: 1.5em;
orphans: 2;
widows: 2;
text-align: justify;
}

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@ -0,0 +1,49 @@
namespace Ficdown.Parser.Render
{
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Epub4Net;
public class EpubRenderer : HtmlRenderer
{
private readonly string _author;
public EpubRenderer(string author) : base()
{
_author = author;
}
public EpubRenderer(string author, string index, string scene, string styles) : base(index, scene, styles)
{
_author = author;
}
public override void Render(Model.Parser.ResolvedStory story, string outPath, bool debug = false)
{
var temppath = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
Directory.CreateDirectory(temppath);
base.Render(story, temppath, debug);
var chapters = new List<Chapter>
{
new Chapter(Path.Combine(temppath, "index.html"), "index.html", "Title Page")
};
chapters.AddRange(from file in Directory.GetFiles(temppath)
select Path.GetFileName(file)
into fname
where fname != "index.html" && fname != "styles.css"
select new Chapter(Path.Combine(temppath, fname), fname, fname.Replace(".html", string.Empty)));
var epub = new Epub(Story.Name, _author, chapters);
epub.AddResourceFile(new ResourceFile("styles.css", Path.Combine(temppath, "styles.css"), "text/css"));
var builder = new EPubBuilder();
var built = builder.Build(epub);
File.Move(built, outPath);
Directory.Delete(temppath, true);
}
}
}

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@ -1,29 +1,64 @@
namespace Ficdown.Parser.Render
{
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MarkdownSharp;
using Model.Parser;
using Parser;
internal class HtmlRenderer : IRenderer
public class HtmlRenderer : IRenderer
{
private readonly Markdown _md;
protected readonly Markdown Markdown;
private string _index;
private string _scene;
private string _styles;
protected ResolvedStory Story { get; set; }
public HtmlRenderer()
{
_md = new Markdown();
Markdown = new Markdown();
_index = Template.Index;
_scene = Template.Scene;
_styles = Template.Styles;
}
public void Render(ResolvedStory story, string outPath, bool debug = false)
public HtmlRenderer(string index, string scene, string styles)
{
var index = string.Format("# {0}\n\n{1}\n\n[Click here]({2}.html) to start!", story.Name, story.Description,
story.FirstPage);
_index = index;
_scene = scene;
_styles = styles;
}
File.WriteAllText(Path.Combine(outPath, "index.html"), _md.Transform(index));
public virtual void Render(ResolvedStory story, string outPath, bool debug = false)
{
Story = story;
GenerateHtml(story, outPath, debug);
}
private string FillTemplate(string template, Dictionary<string, string> values)
{
return values.Aggregate(template,
(current, pair) => current.Replace(string.Format("@{0}", pair.Key), pair.Value));
}
protected void GenerateHtml(ResolvedStory story, string outPath, bool debug)
{
var index = FillTemplate(_index, new Dictionary<string, string>
{
{"Title", story.Name},
{"Description", Markdown.Transform(story.Description)},
{"FirstScene", string.Format("{0}.html", story.FirstPage)}
});
File.WriteAllText(Path.Combine(outPath, "index.html"), index);
foreach (var page in story.Pages)
{
File.WriteAllText(Path.Combine(outPath, "styles.css"), _styles);
var content = page.Content;
foreach (var anchor in Utilities.ParseAnchors(page.Content))
{
@ -35,7 +70,14 @@
content += string.Format("\n\n### State Debug\n\n{0}",
string.Join("\n", page.ActiveToggles.Select(t => string.Format("- {0}", t)).ToArray()));
}
File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), _md.Transform(content));
var scene = FillTemplate(_scene, new Dictionary<string, string>
{
{"Title", story.Name},
{"Content", Markdown.Transform(content)}
});
File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), scene);
}
}
}

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@ -2,7 +2,7 @@
{
using Model.Parser;
internal interface IRenderer
public interface IRenderer
{
void Render(ResolvedStory story, string outPath, bool debug);
}

144
Ficdown.Parser/Render/Template.Designer.cs generated Normal file
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@ -0,0 +1,144 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Ficdown.Parser.Render {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Template {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Template() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ficdown.Parser.Render.Template", typeof(Template).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to &lt;!DOCTYPE html&gt;
///
///&lt;html lang=&quot;en&quot; xmlns=&quot;http://www.w3.org/1999/xhtml&quot;&gt;
///&lt;head&gt;
/// &lt;meta charset=&quot;utf-8&quot; /&gt;
/// &lt;title&gt;@Title&lt;/title&gt;
/// &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;styles.css&quot;/&gt;
///&lt;/head&gt;
/// &lt;body&gt;
/// &lt;h1 class=&quot;title&quot;&gt;@Title&lt;/h1&gt;
/// @Description
/// &lt;p&gt;&lt;a href=&quot;@FirstScene&quot;&gt;Begin reading...&lt;/a&gt;&lt;/p&gt;
/// &lt;/body&gt;
///&lt;/html&gt;.
/// </summary>
internal static string Index {
get {
return ResourceManager.GetString("Index", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;!DOCTYPE html&gt;
///
///&lt;html lang=&quot;en&quot; xmlns=&quot;http://www.w3.org/1999/xhtml&quot;&gt;
///&lt;head&gt;
/// &lt;meta charset=&quot;utf-8&quot; /&gt;
/// &lt;title&gt;@Title&lt;/title&gt;
/// &lt;link rel=&quot;stylesheet&quot; type=&quot;text/css&quot; href=&quot;styles.css&quot; /&gt;
///&lt;/head&gt;
///&lt;body&gt;
/// @Content
///&lt;/body&gt;
///&lt;/html&gt;.
/// </summary>
internal static string Scene {
get {
return ResourceManager.GetString("Scene", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to /* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
///
///@page {
/// margin-top: 30px;
/// margin-bottom: 20px;
///}
///
///body {
/// margin-right: 30px;
/// margin-left: 30px;
/// padding: 0;
///}
///
///img {
/// max-width: 100%;
/// oeb-column-number: 1;
/// display: inline-block;
///}
///
///a {
/// font-style: italic;
/// color: #000;
/// text-decoration: none;
///}
///
///h1.title {
/// font-family: Verdana, Geneva, sans-serif;
/// font-size: x-large;
/// text-align: center;
/// font-weight: bold;
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string Styles {
get {
return ResourceManager.GetString("Styles", resourceCulture);
}
}
}
}

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@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Index" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>views\index.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>views\scene.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
<data name="Styles" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>assets\styles.css;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
</data>
</root>

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@ -0,0 +1,14 @@
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title>@Title</title>
<link rel="stylesheet" type="text/css" href="styles.css"/>
</head>
<body>
<h1 class="title">@Title</h1>
@Description
<p><a href="@FirstScene">Begin reading...</a></p>
</body>
</html>

View file

@ -0,0 +1,12 @@
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title>@Title</title>
<link rel="stylesheet" type="text/css" href="styles.css" />
</head>
<body>
@Content
</body>
</html>

View file

@ -1,4 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DotNetZip" version="1.9.1.8" targetFramework="net45" />
<package id="Epub4Net" version="1.2.0" targetFramework="net45" />
<package id="MarkdownSharp" version="1.13.0.0" targetFramework="net45" />
</packages>

View file

@ -1,12 +1,14 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30110.0
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser", "Ficdown.Parser\Ficdown.Parser.csproj", "{780F652D-7541-4171-BB89-2D263D3961DC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser.Tests", "Ficdown.Parser.Tests\Ficdown.Parser.Tests.csproj", "{756192E2-BA47-4850-8096-289D44878A7E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Console", "Ficdown.Console\Ficdown.Console.csproj", "{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -21,6 +23,10 @@ Global
{756192E2-BA47-4850-8096-289D44878A7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{756192E2-BA47-4850-8096-289D44878A7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{756192E2-BA47-4850-8096-289D44878A7E}.Release|Any CPU.Build.0 = Release|Any CPU
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE