output multiple errors instead of just dying on the first one encountered
This commit is contained in:
parent
b75a672ce2
commit
85a06d77cd
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@ -149,12 +149,10 @@
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var story = parser.ParseStory(storyText);
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story.Orphans.ToList().ForEach(o =>
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{
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Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type);
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});
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parser.Warnings.Select(w => w.ToString()).Distinct().ToList().ForEach(s => Console.WriteLine(s));
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story.Orphans.ToList().ForEach(o => Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type));
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if(!lintMode)
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if(!lintMode && parser.Warnings.Count() == 0)
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{
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IRenderer rend;
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switch (format)
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@ -4,13 +4,19 @@
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using Parser;
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using Model.Parser;
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using Extensions;
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using System.Collections.Generic;
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public class BlockHandlerTests
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{
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private BlockHandler NewBlockHandler
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{
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get { return new BlockHandler { Warnings = new List<FicdownException>() }; }
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}
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[Fact]
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public void NoStoryBlockThrowsException()
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{
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var bh = new BlockHandler();
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var bh = NewBlockHandler;
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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## this file has no story
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just a lonely scene".ToLines())));
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@ -19,7 +25,7 @@ just a lonely scene".ToLines())));
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[Fact]
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public void StoryWithNoAnchorThrowsException()
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{
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var bh = new BlockHandler();
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var bh = NewBlockHandler;
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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# my story
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doesn't link to a scene
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@ -30,17 +36,23 @@ nothing links here".ToLines())));
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[Fact]
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public void StoriesWithFancyAnchorsThrowExceptions()
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{
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var bh = new BlockHandler();
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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var bh = NewBlockHandler;
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bh.ParseBlocks(bh.ExtractBlocks(@"
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# [my story](/a-scene?conditional)
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story with a conditional
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## a scene
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this is a scene".ToLines())));
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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this is a scene".ToLines()));
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Assert.NotEmpty(bh.Warnings);
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bh = NewBlockHandler;
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bh.ParseBlocks(bh.ExtractBlocks(@"
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# [my story](/a-scene#toggle)
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story with a toggle
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## a scene
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this is a scene".ToLines())));
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this is a scene".ToLines()));
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Assert.NotEmpty(bh.Warnings);
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bh = NewBlockHandler;
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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# [my story](/a-scene#?conditional#toggle)
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story with a conditional and a toggle
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@ -51,7 +63,7 @@ this is a scene".ToLines())));
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[Fact]
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public void StoryLinkingToNonExistentSceneThrowsException()
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{
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var bh = new BlockHandler();
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var bh = NewBlockHandler;
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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# [a story](/non-existent)
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this story links to a first scene that doesn't exist
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@ -62,7 +74,7 @@ this scene is so cold and lonely".ToLines())));
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[Fact]
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public void StoryWithALegitAnchorParses()
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{
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var bh = new BlockHandler();
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var bh = NewBlockHandler;
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bh.ParseBlocks(bh.ExtractBlocks(@"
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# [my story](/a-scene)
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story with a simple link
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@ -73,8 +85,8 @@ this is a scene".ToLines()));
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[Fact]
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public void StoryWithDuplicateActionsThrowsException()
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{
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var bh = new BlockHandler();
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Assert.Throws<FicdownException>(() => bh.ParseBlocks(bh.ExtractBlocks(@"
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var bh = NewBlockHandler;
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bh.ParseBlocks(bh.ExtractBlocks(@"
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# [a story](/a-scene)
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this story is action-happy
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## a scene
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@ -84,13 +96,14 @@ this is an action
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## another scene
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this is another scene
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### an action
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oops, this is the same action!".ToLines())));
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oops, this is the same action!".ToLines()));
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Assert.NotEmpty(bh.Warnings);
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}
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[Fact]
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public void StoryWithScenesAndActionsParses()
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{
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var bh = new BlockHandler();
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var bh = NewBlockHandler;
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var story = bh.ParseBlocks(bh.ExtractBlocks(@"
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# [my story](/a-scene)
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story with a simple link
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@ -1,14 +1,18 @@
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namespace Ficdown.Parser.Tests
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{
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using System.Collections.Generic;
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using System.Linq;
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using Model.Parser;
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using Parser;
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using Xunit;
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public class UtilityTests
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{
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private List<FicdownException> Warnings = new List<FicdownException>();
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private Utilities Utilities
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{
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get { return Utilities.GetInstance("none", 0); }
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get { return Utilities.GetInstance(Warnings, "none", 0); }
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}
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[Fact]
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@ -4,6 +4,7 @@
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namespace Ficdown.Parser
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Model.Parser;
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using Parser;
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@ -11,25 +12,53 @@ namespace Ficdown.Parser
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public class FicdownParser
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{
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public List<FicdownException> Warnings { get; private set; }
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private IBlockHandler _blockHandler;
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internal IBlockHandler BlockHandler
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{
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get { return _blockHandler ?? (_blockHandler = new BlockHandler()); }
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set { _blockHandler = value; }
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get
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{
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return _blockHandler ??
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(_blockHandler = new BlockHandler { Warnings = Warnings });
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}
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set
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{
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_blockHandler = value;
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_blockHandler.Warnings = Warnings;
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}
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}
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private IGameTraverser _gameTraverser;
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internal IGameTraverser GameTraverser
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{
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get { return _gameTraverser ?? (_gameTraverser = new GameTraverser()); }
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set { _gameTraverser = value; }
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get { return _gameTraverser ??
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(_gameTraverser = new GameTraverser { Warnings = Warnings }); }
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set
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{
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_gameTraverser = value;
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_gameTraverser.Warnings = Warnings;
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}
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}
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private IStateResolver _stateResolver;
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internal IStateResolver StateResolver
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{
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get { return _stateResolver ?? (_stateResolver = new StateResolver()); }
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set { _stateResolver = value; }
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get
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{
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return _stateResolver ??
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(_stateResolver = new StateResolver { Warnings = Warnings });
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}
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set
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{
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_stateResolver = value;
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_stateResolver.Warnings = Warnings;
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}
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}
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public FicdownParser()
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{
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Warnings = new List<FicdownException>();
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}
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public ResolvedStory ParseStory(string storyText)
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@ -49,7 +78,7 @@ namespace Ficdown.Parser
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|| (scene.Conditions != null && otherScene.Conditions != null
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&& scene.Conditions.Count == otherScene.Conditions.Count
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&& !scene.Conditions.Except(otherScene.Conditions).Any()))
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throw new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber);
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Warnings.Add(new FicdownException(scene.Name, string.Format("Scene defined again on line {0}", otherScene.LineNumber), scene.LineNumber));
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}
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}
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}
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@ -10,6 +10,8 @@
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internal class BlockHandler : IBlockHandler
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{
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public List<FicdownException> Warnings { get; set; }
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public IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines)
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{
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var blocks = new List<Block>();
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var storyBlock = storyBlocks.Single();
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Anchor storyAnchor;
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try
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var storyAnchor = Utilities.GetInstance(Warnings, storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1);
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if(storyAnchor == null || storyAnchor.Href == null)
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{
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storyAnchor = Utilities.GetInstance(storyBlock.Name, storyBlock.LineNumber).ParseAnchor(storyBlock.Name, storyBlock.LineNumber, 1);
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}
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catch(FicdownException ex)
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{
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throw new FicdownException(ex.BlockName, "Story name must be an anchor pointing to the first scene", ex.LineNumber);
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throw new FicdownException(storyBlock.Name, "Story name must be an anchor pointing to the first scene", storyBlock.LineNumber);
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}
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if (storyAnchor.Href.Target == null || storyAnchor.Href.Conditions != null ||
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storyAnchor.Href.Toggles != null)
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throw new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber);
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Warnings.Add(new FicdownException(storyBlock.Name, "Story href should only have a target", storyBlock.LineNumber));
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var story = new Story
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{
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var a = blocks.First(b => b.Type == BlockType.Action && blocks.Any(d => b != d && BlockToAction(b, 0).Toggle == BlockToAction(d, 0).Toggle));
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var actionA = BlockToAction(a, a.LineNumber);
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var dupe = blocks.First(b => b.Type == BlockType.Action && b != a && BlockToAction(b, 0).Toggle == actionA.Toggle);
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throw new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber);
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Warnings.Add(new FicdownException(actionA.Toggle, string.Format("Action is defined again on line {0}", dupe.LineNumber), actionA.LineNumber));
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}
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if (!story.Scenes.ContainsKey(storyAnchor.Href.Target))
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Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim()
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};
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if(RegexLib.Anchors.IsMatch(block.Name))
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Anchor sceneName;
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if(RegexLib.Anchors.IsMatch(block.Name) && (sceneName = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1)).Href != null)
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{
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var sceneName = Utilities.GetInstance(block.Name, block.LineNumber).ParseAnchor(block.Name, block.LineNumber, 1);
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scene.Name = sceneName.Title != null ? sceneName.Title.Trim() : sceneName.Text.Trim();
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scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(sceneName.Text);
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scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(sceneName.Text);
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if(sceneName.Href.Target != null || sceneName.Href.Toggles != null)
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throw new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber);
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Warnings.Add(new FicdownException(block.Name, "Scene href should only have conditions", block.LineNumber));
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scene.Conditions = sceneName.Href.Conditions;
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}
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else
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{
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scene.Name = block.Name.Trim();
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scene.Key = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name);
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scene.Key = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name);
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}
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return scene;
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return new Action
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{
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Id = id,
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Toggle = Utilities.GetInstance(block.Name, block.LineNumber).NormalizeString(block.Name),
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Toggle = Utilities.GetInstance(Warnings, block.Name, block.LineNumber).NormalizeString(block.Name),
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RawDescription = string.Join("\n", block.Lines.Select(l => l.Text)),
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Description = string.Join("\n", block.Lines.Select(l => l.Text)).Trim(),
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LineNumber = block.LineNumber
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@ -6,6 +6,7 @@
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internal interface IBlockHandler
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{
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List<FicdownException> Warnings { set; }
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IEnumerable<Block> ExtractBlocks(IEnumerable<string> lines);
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Story ParseBlocks(IEnumerable<Block> blocks);
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}
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@ -7,6 +7,7 @@
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internal interface IStateResolver
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{
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List<FicdownException> Warnings { set; }
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ResolvedStory Resolve(IEnumerable<PageState> pages, Story story);
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}
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}
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@ -15,6 +15,8 @@
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private readonly HashSet<string> _usedNames;
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private Story _story;
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public List<FicdownException> Warnings { private get; set; }
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public StateResolver()
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{
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_pageNames = new Dictionary<string, string>();
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@ -43,12 +45,15 @@
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private string ResolveAnchor(string blockName, int lineNumber, Anchor anchor, IDictionary<string, bool> playerState, string targetHash)
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{
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var text = anchor.Text;
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if (anchor.Href.Conditions != null)
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if (anchor.Href != null && anchor.Href.Conditions != null)
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{
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var satisfied = Utilities.GetInstance(blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
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var alts = Utilities.GetInstance(blockName, lineNumber).ParseConditionalText(anchor);
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var replace = alts[satisfied];
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text = RegexLib.EscapeChar.Replace(replace, string.Empty);
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var satisfied = Utilities.GetInstance(Warnings, blockName, lineNumber).ConditionsMet(playerState, anchor.Href.Conditions);
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var alts = Utilities.GetInstance(Warnings, blockName, lineNumber).ParseConditionalText(anchor);
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if(alts != null)
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{
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var replace = alts[satisfied];
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text = RegexLib.EscapeChar.Replace(replace, string.Empty);
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}
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}
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return !string.IsNullOrEmpty(text) && !string.IsNullOrEmpty(targetHash)
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? string.Format("[{0}](/{1})", text, GetPageNameForHash(targetHash))
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@ -67,7 +72,7 @@
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if (page.State.ActionsToShow[i])
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{
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var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
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var actionAnchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription);
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var actionAnchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(actionTuple.Value.RawDescription);
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var anchorDict = GetStateDictionary(page);
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if (
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actionAnchors.Any(
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@ -86,7 +91,7 @@
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}
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}
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var anchors = Utilities.GetInstance(page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription);
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var anchors = Utilities.GetInstance(Warnings, page.Scene.Name, page.Scene.LineNumber).ParseAnchors(page.Scene.RawDescription);
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var stateDict = GetStateDictionary(page);
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var text =
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RegexLib.EmptyListItem.Replace(
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@ -1,6 +1,5 @@
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namespace Ficdown.Parser.Parser
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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|
@ -8,19 +7,23 @@
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internal class Utilities
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{
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public static Utilities GetInstance(string blockName, int lineNumber)
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private List<FicdownException> _warnings { get; set; }
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public static Utilities GetInstance(List<FicdownException> warnings, string blockName, int lineNumber)
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{
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return new Utilities
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{
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_warnings = warnings,
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_blockName = blockName,
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_lineNumber = lineNumber
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};
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}
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public static Utilities GetInstance(string blockName)
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public static Utilities GetInstance(List<FicdownException> warnings, string blockName)
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{
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return new Utilities
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{
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_warnings = warnings,
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_blockName = blockName
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};
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}
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|
@ -56,13 +59,18 @@
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: null
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};
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}
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throw new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber);
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_warnings.Add(new FicdownException(_blockName, string.Format("Invalid href: {0}", href), lineNumber, colNumber));
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return null;
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}
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public Anchor ParseAnchor(string anchorText, int lineNumber, int colNumber)
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{
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var match = RegexLib.Anchors.Match(anchorText);
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if (!match.Success) throw new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber);
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if (!match.Success)
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{
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_warnings.Add(new FicdownException(_blockName, string.Format("Invalid anchor: {0}", anchorText), lineNumber, colNumber));
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return null;
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}
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return MatchToAnchor(match, lineNumber, colNumber);
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}
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|
@ -121,7 +129,10 @@
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{
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var match = RegexLib.ConditionalText.Match(anchor.Text);
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if (!match.Success)
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throw new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber);
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{
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_warnings.Add(new FicdownException(_blockName, string.Format(@"Invalid conditional text: {0}", anchor.Text), anchor.LineNumber, anchor.ColNumber));
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return null;
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}
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return new Dictionary<bool, string>
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{
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|
|
|
@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Model.Parser;
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using Model.Player;
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using Model.Story;
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using Parser;
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|
@ -17,6 +18,8 @@
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private IDictionary<int, Action> _actionMatrix;
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private bool _wasRun = false;
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public List<FicdownException> Warnings { private get; set; }
|
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private Story _story;
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public Story Story
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||||
{
|
||||
|
@ -25,7 +28,7 @@
|
|||
{
|
||||
_story = value;
|
||||
_actionMatrix = _story.Actions.ToDictionary(a => a.Value.Id, a => a.Value);
|
||||
_manager = new StateManager(_story);
|
||||
_manager = new StateManager(_story, Warnings);
|
||||
_processingQueue = new Queue<StateQueueItem>();
|
||||
_processed = new Dictionary<string, PageState>();
|
||||
_compressed = new Dictionary<string, PageState>();
|
||||
|
@ -125,15 +128,15 @@
|
|||
|
||||
var states = new HashSet<string>();
|
||||
|
||||
var anchors = Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList();
|
||||
var anchors = Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseAnchors(currentState.Page.Scene.RawDescription).ToList();
|
||||
foreach (var action in GetActionsForPage(currentState.Page))
|
||||
{
|
||||
action.Visited = true;
|
||||
anchors.AddRange(Utilities.GetInstance(action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription));
|
||||
anchors.AddRange(Utilities.GetInstance(Warnings, action.Toggle, action.LineNumber).ParseAnchors(action.RawDescription));
|
||||
}
|
||||
var conditionals =
|
||||
anchors.SelectMany(
|
||||
a => a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
|
||||
a => a.Href != null && a.Href.Conditions != null ? a.Href.Conditions.Select(c => c.Key) : new string[] {})
|
||||
.Distinct()
|
||||
.ToArray();
|
||||
var hasFirstSeen = RegexLib.BlockQuotes.IsMatch(currentState.Page.Scene.Description);
|
||||
|
@ -147,39 +150,42 @@
|
|||
var anchor = anchors.FirstOrDefault(a =>
|
||||
a.Href.Conditions != null
|
||||
&& a.Href.Conditions.Keys.Contains(conditional.Key));
|
||||
_manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor);
|
||||
_manager.ToggleStateOn(affected, conditional.Key, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
|
||||
}
|
||||
foreach (var conditional in conditionals)
|
||||
{
|
||||
var anchor = anchors.FirstOrDefault(a =>
|
||||
a.Href.Conditions != null
|
||||
&& a.Href.Conditions.Keys.Contains(conditional));
|
||||
_manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor);
|
||||
_manager.ToggleStateOn(affected, conditional, currentState.Page.Scene.Name, anchor != null ? anchor.LineNumber : currentState.Page.Scene.LineNumber, anchor != null ? anchor.ColNumber : 1);
|
||||
}
|
||||
|
||||
// signal to previous scenes if this scene has first-seen text
|
||||
if (hasFirstSeen) _manager.ToggleSeenSceneOn(affected, currentState.Page.Scene.Id);
|
||||
}
|
||||
|
||||
foreach (var anchor in anchors.Where(a => a.Href.Target != null || a.Href.Toggles != null))
|
||||
foreach (var anchor in anchors.Where(a => a.Href != null && (a.Href.Target != null || a.Href.Toggles != null)))
|
||||
{
|
||||
// don't follow links that would be hidden
|
||||
if (anchor.Href.Conditions != null &&
|
||||
string.IsNullOrEmpty(
|
||||
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[
|
||||
Utilities.GetInstance(currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
|
||||
Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ParseConditionalText(anchor)[
|
||||
Utilities.GetInstance(Warnings, currentState.Page.Scene.Name, currentState.Page.Scene.LineNumber).ConditionsMet(StateResolver.GetStateDictionary(currentState.Page),
|
||||
anchor.Href.Conditions)])) continue;
|
||||
|
||||
var newState = _manager.ResolveNewState(anchor, currentState.Page);
|
||||
if (!currentState.Page.Links.ContainsKey(anchor.Original))
|
||||
currentState.Page.Links.Add(anchor.Original, newState.UniqueHash);
|
||||
|
||||
if (!states.Contains(newState.UniqueHash) && !_processed.ContainsKey(newState.UniqueHash))
|
||||
if(newState.Scene != null)
|
||||
{
|
||||
states.Add(newState.UniqueHash);
|
||||
var newAffected = new List<State>(currentState.AffectedStates);
|
||||
newAffected.Add(newState.AffectedState);
|
||||
_processingQueue.Enqueue(new StateQueueItem {Page = newState, AffectedStates = newAffected});
|
||||
if (!currentState.Page.Links.ContainsKey(anchor.Original))
|
||||
currentState.Page.Links.Add(anchor.Original, newState.UniqueHash);
|
||||
|
||||
if (!states.Contains(newState.UniqueHash) && !_processed.ContainsKey(newState.UniqueHash))
|
||||
{
|
||||
states.Add(newState.UniqueHash);
|
||||
var newAffected = new List<State>(currentState.AffectedStates);
|
||||
newAffected.Add(newState.AffectedState);
|
||||
_processingQueue.Enqueue(new StateQueueItem {Page = newState, AffectedStates = newAffected});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
namespace Ficdown.Parser.Player
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
using Model.Parser;
|
||||
using Model.Player;
|
||||
using Model.Story;
|
||||
|
||||
internal interface IGameTraverser
|
||||
{
|
||||
List<FicdownException> Warnings { set; }
|
||||
Story Story { get; set; }
|
||||
IEnumerable<PageState> Enumerate();
|
||||
IEnumerable<Scene> OrphanedScenes { get; }
|
||||
|
|
|
@ -16,8 +16,11 @@
|
|||
private readonly int _sceneCount;
|
||||
private readonly int _actionCount;
|
||||
|
||||
public StateManager(Story story)
|
||||
private List<FicdownException> _warnings { get; set; }
|
||||
|
||||
public StateManager(Story story, List<FicdownException> warnings)
|
||||
{
|
||||
_warnings = warnings;
|
||||
_story = story;
|
||||
var allScenes = _story.Scenes.SelectMany(s => s.Value);
|
||||
_sceneCount = allScenes.Max(s => s.Id);
|
||||
|
@ -28,10 +31,10 @@
|
|||
var toggle in
|
||||
allScenes.SelectMany(
|
||||
sc =>
|
||||
Utilities.GetInstance(sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription)
|
||||
Utilities.GetInstance(_warnings, sc.Name, sc.LineNumber).ParseAnchors(sc.RawDescription)
|
||||
.SelectMany(
|
||||
a =>
|
||||
a.Href.Toggles != null
|
||||
a.Href != null && a.Href.Toggles != null
|
||||
? a.Href.Toggles.Where(t => !_stateMatrix.ContainsKey(t))
|
||||
: new string[] {})))
|
||||
{
|
||||
|
@ -47,7 +50,7 @@
|
|||
if(scene.Count() == 0)
|
||||
throw new FicdownException(_story.Name, string.Format("Story links to undefined scene: {0}", _story.FirstScene));
|
||||
if(scene.Count() > 1)
|
||||
throw new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene));
|
||||
_warnings.Add(new FicdownException(_story.Name, string.Format("Story links to scene that is defined more than once: {0}", _story.FirstScene)));
|
||||
|
||||
return new PageState
|
||||
{
|
||||
|
@ -67,7 +70,7 @@
|
|||
ActionsToShow = new BitArray(_actionCount),
|
||||
ActionFirstToggles = null
|
||||
},
|
||||
Scene = scene.Single(),
|
||||
Scene = scene.First(),
|
||||
StateMatrix = _stateMatrix
|
||||
};
|
||||
}
|
||||
|
@ -89,7 +92,7 @@
|
|||
if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
|
||||
newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
|
||||
if (
|
||||
Utilities.GetInstance(_story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription)
|
||||
Utilities.GetInstance(_warnings, _story.Actions[toggle].Toggle, _story.Actions[toggle].LineNumber).ParseAnchors(_story.Actions[toggle].RawDescription)
|
||||
.Any(a => a.Href.Conditions != null && a.Href.Conditions.ContainsKey(toggle)))
|
||||
actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
|
||||
}
|
||||
|
@ -103,11 +106,12 @@
|
|||
return newState;
|
||||
}
|
||||
|
||||
public void ToggleStateOn(State state, string toggle, string blockName, Anchor anchor)
|
||||
public void ToggleStateOn(State state, string toggle, string blockName, int lineNumber, int colNumber)
|
||||
{
|
||||
if(!_stateMatrix.ContainsKey(toggle))
|
||||
throw new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), anchor != null ? anchor.LineNumber : 1, anchor != null ? anchor.ColNumber : 1);
|
||||
state.PlayerState[_stateMatrix[toggle]] = true;
|
||||
if(_stateMatrix.ContainsKey(toggle))
|
||||
state.PlayerState[_stateMatrix[toggle]] = true;
|
||||
else
|
||||
_warnings.Add(new FicdownException(blockName, string.Format("Conditional for undefined state: {0}", toggle), lineNumber, colNumber));
|
||||
}
|
||||
|
||||
public void ToggleSeenSceneOn(State state, int sceneId)
|
||||
|
@ -148,22 +152,24 @@
|
|||
|
||||
private Scene GetScene(string blockName, Anchor anchor, string target, BitArray playerState)
|
||||
{
|
||||
if (!_story.Scenes.ContainsKey(target))
|
||||
throw new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber);
|
||||
|
||||
Scene newScene = null;
|
||||
foreach (var scene in _story.Scenes[target])
|
||||
if (_story.Scenes.ContainsKey(target))
|
||||
{
|
||||
if (ConditionsMatch(scene, playerState) &&
|
||||
(newScene == null || newScene.Conditions == null ||
|
||||
scene.Conditions.Count > newScene.Conditions.Count))
|
||||
Scene newScene = null;
|
||||
foreach (var scene in _story.Scenes[target])
|
||||
{
|
||||
newScene = scene;
|
||||
if (ConditionsMatch(scene, playerState) &&
|
||||
(newScene == null || newScene.Conditions == null ||
|
||||
scene.Conditions.Count > newScene.Conditions.Count))
|
||||
{
|
||||
newScene = scene;
|
||||
}
|
||||
}
|
||||
if (newScene == null)
|
||||
_warnings.Add(new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber));
|
||||
return newScene;
|
||||
}
|
||||
if (newScene == null)
|
||||
throw new FicdownException(blockName, string.Format("Link to scene that is undefined for conditionals: {0}", target), anchor.LineNumber, anchor.ColNumber);
|
||||
return newScene;
|
||||
_warnings.Add(new FicdownException(blockName, string.Format("Link to undefined scene: {0}", target), anchor.LineNumber, anchor.ColNumber));
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool ConditionsMatch(Scene scene, BitArray playerState)
|
||||
|
@ -171,9 +177,10 @@
|
|||
if (scene.Conditions == null) return true;
|
||||
scene.Conditions.ToList().ForEach(c =>
|
||||
{
|
||||
if(!_stateMatrix.ContainsKey(c.Key)) throw new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber);
|
||||
if(!_stateMatrix.ContainsKey(c.Key))
|
||||
_warnings.Add(new FicdownException(scene.Name, string.Format("Conditional for undefined state: {0}", c.Key), scene.LineNumber));
|
||||
});
|
||||
return scene.Conditions.All(c => playerState[_stateMatrix[c.Key]] == c.Value);
|
||||
return scene.Conditions.Where(c => _stateMatrix.ContainsKey(c.Key)).All(c => playerState[_stateMatrix[c.Key]] == c.Value);
|
||||
}
|
||||
|
||||
private PageState ClonePage(PageState page)
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
|
||||
protected readonly Markdown Markdown;
|
||||
|
||||
public List<FicdownException> Warnings { private get; set; }
|
||||
|
||||
public string IndexTemplate { get; set; }
|
||||
public string SceneTemplate { get; set; }
|
||||
public string StylesTemplate { get; set; }
|
||||
|
@ -55,7 +57,7 @@
|
|||
File.WriteAllText(Path.Combine(outPath, "styles.css"), StylesTemplate ?? Template.Styles);
|
||||
|
||||
var content = page.Content;
|
||||
foreach (var anchor in Utilities.GetInstance(page.Name).ParseAnchors(page.Content))
|
||||
foreach (var anchor in Utilities.GetInstance(Warnings, page.Name).ParseAnchors(page.Content))
|
||||
{
|
||||
var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
|
||||
content = content.Replace(anchor.Original, newAnchor);
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
namespace Ficdown.Parser.Render
|
||||
{
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Collections.Generic;
|
||||
using Model.Parser;
|
||||
|
||||
public interface IRenderer
|
||||
{
|
||||
List<FicdownException> Warnings { set; }
|
||||
string IndexTemplate { get; set; }
|
||||
string SceneTemplate { get; set; }
|
||||
string StylesTemplate { get; set; }
|
||||
|
|
Loading…
Reference in New Issue