replaced resx with simpler static file lookup
This commit is contained in:
parent
dc162cc2a6
commit
6f04123f3f
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@ -76,31 +76,27 @@
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\MimeHelper.cs" />
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<Compile Include="Render\Template.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Template.resx</DependentUpon>
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</Compile>
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<Compile Include="Model\Parser\Line.cs" />
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<Compile Include="Model\Parser\FicdownException.cs" />
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<Compile Include="Parser\ParserExtensions.cs" />
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<Compile Include="Model\Parser\Orphan.cs" />
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<Compile Include="Render\Template.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html" />
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<Content Include="Render\Views\scene.html">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css" />
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<Content Include="Render\Assets\styles.css">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Render\Template.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Template.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<Content Include="Render\Views\index.html">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -1,144 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34014
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Ficdown.Parser.Render {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Template {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Template() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ficdown.Parser.Render.Template", typeof(Template).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <!DOCTYPE html>
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///
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///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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///<head>
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/// <meta charset="utf-8" />
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/// <title>@Title</title>
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/// <link rel="stylesheet" type="text/css" href="styles.css"/>
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///</head>
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/// <body>
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/// <h1 class="title">@Title</h1>
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/// @Description
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/// <p><a href="@FirstScene">Begin reading...</a></p>
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/// </body>
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///</html>.
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/// </summary>
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internal static string Index {
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get {
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return ResourceManager.GetString("Index", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <!DOCTYPE html>
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///
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///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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///<head>
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/// <meta charset="utf-8" />
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/// <title>@Title</title>
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/// <link rel="stylesheet" type="text/css" href="styles.css" />
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///</head>
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///<body>
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/// @Content
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///</body>
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///</html>.
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/// </summary>
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internal static string Scene {
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get {
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return ResourceManager.GetString("Scene", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
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///
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///@page {
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/// margin-top: 30px;
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/// margin-bottom: 20px;
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///}
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///
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///body {
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/// margin-right: 30px;
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/// margin-left: 30px;
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/// padding: 0;
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///}
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///
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///img {
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/// max-width: 100%;
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/// oeb-column-number: 1;
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/// display: inline-block;
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///}
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///
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///a {
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/// font-style: italic;
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/// color: #000;
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/// text-decoration: none;
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///}
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///
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///h1.title {
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/// font-family: Verdana, Geneva, sans-serif;
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/// font-size: x-large;
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/// text-align: center;
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/// font-weight: bold;
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/// [rest of string was truncated]";.
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/// </summary>
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internal static string Styles {
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get {
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return ResourceManager.GetString("Styles", resourceCulture);
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}
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}
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}
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}
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@ -0,0 +1,29 @@
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namespace Ficdown.Parser.Render
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{
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using System;
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using System.IO;
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public static class Template
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{
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public static string Index
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{
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get { return GetFileContents("Views/index.html"); }
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}
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public static string Scene
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{
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get { return GetFileContents("Views/scene.html"); }
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}
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public static string Styles
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{
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get { return GetFileContents("Assets/styles.css"); }
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}
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private static string GetFileContents(string fname)
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{
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var path = Path.Combine(Environment.CurrentDirectory, string.Format("Render/{0}", fname));
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return File.ReadAllText(path);
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}
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}
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}
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@ -1,130 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="Index" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Views\index.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Views\scene.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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<data name="Styles" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>Assets\styles.css;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
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</data>
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</root>
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