replaced resx with simpler static file lookup
This commit is contained in:
parent
dc162cc2a6
commit
6f04123f3f
4 changed files with 132 additions and 381 deletions
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@ -1,113 +1,109 @@
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Ficdown.Parser</RootNamespace>
|
||||
<AssemblyName>Ficdown.Parser</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
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<FileAlignment>512</FileAlignment>
|
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</PropertyGroup>
|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
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<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<OutputPath>bin\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Epub4Net">
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<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Model\Parser\ResolvedPage.cs" />
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<Compile Include="Model\Parser\ResolvedStory.cs" />
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<Compile Include="Model\Player\PageState.cs" />
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<Compile Include="Model\Player\State.cs" />
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<Compile Include="Model\Player\StateQueueItem.cs" />
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<Compile Include="Parser\BlockHandler.cs" />
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<Compile Include="Parser\IBlockHandler.cs" />
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<Compile Include="Parser\RegexLib.cs" />
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<Compile Include="Parser\StateResolver.cs" />
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<Compile Include="Parser\Utilities.cs" />
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<Compile Include="FicDownParser.cs" />
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<Compile Include="Model\Parser\Anchor.cs" />
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<Compile Include="Model\Parser\Block.cs" />
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<Compile Include="Model\Parser\BlockType.cs" />
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<Compile Include="Parser\IStateResolver.cs" />
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<Compile Include="Model\Parser\Href.cs" />
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<Compile Include="Model\Player\PlayerState.cs" />
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<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
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<Compile Include="Player\GameTraverser.cs" />
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<Compile Include="Player\IGameTraverser.cs" />
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<Compile Include="Player\StateManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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<Compile Include="Render\EpubRenderer.cs" />
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\MimeHelper.cs" />
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<Compile Include="Render\Template.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Template.resx</DependentUpon>
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</Compile>
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<Compile Include="Model\Parser\Line.cs" />
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<Compile Include="Model\Parser\FicdownException.cs" />
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<Compile Include="Parser\ParserExtensions.cs" />
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<Compile Include="Model\Parser\Orphan.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Render\Template.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Template.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Ficdown.Parser</RootNamespace>
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<AssemblyName>Ficdown.Parser</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Epub4Net">
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<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
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</Reference>
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<Reference Include="Ionic.Zip">
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<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
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</Reference>
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<Reference Include="MarkdownSharp">
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<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Model\Parser\ResolvedPage.cs" />
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<Compile Include="Model\Parser\ResolvedStory.cs" />
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<Compile Include="Model\Player\PageState.cs" />
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<Compile Include="Model\Player\State.cs" />
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<Compile Include="Model\Player\StateQueueItem.cs" />
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<Compile Include="Parser\BlockHandler.cs" />
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<Compile Include="Parser\IBlockHandler.cs" />
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<Compile Include="Parser\RegexLib.cs" />
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<Compile Include="Parser\StateResolver.cs" />
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<Compile Include="Parser\Utilities.cs" />
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<Compile Include="FicDownParser.cs" />
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<Compile Include="Model\Parser\Anchor.cs" />
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<Compile Include="Model\Parser\Block.cs" />
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<Compile Include="Model\Parser\BlockType.cs" />
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<Compile Include="Parser\IStateResolver.cs" />
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<Compile Include="Model\Parser\Href.cs" />
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<Compile Include="Model\Player\PlayerState.cs" />
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<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
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<Compile Include="Player\GameTraverser.cs" />
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<Compile Include="Player\IGameTraverser.cs" />
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<Compile Include="Player\StateManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Model\Story\Action.cs" />
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<Compile Include="Model\Story\Scene.cs" />
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<Compile Include="Model\Story\Story.cs" />
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<Compile Include="Render\EpubRenderer.cs" />
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<Compile Include="Render\HtmlRenderer.cs" />
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<Compile Include="Render\IRenderer.cs" />
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<Compile Include="Render\MimeHelper.cs" />
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<Compile Include="Model\Parser\Line.cs" />
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<Compile Include="Model\Parser\FicdownException.cs" />
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<Compile Include="Parser\ParserExtensions.cs" />
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<Compile Include="Model\Parser\Orphan.cs" />
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<Compile Include="Render\Template.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<Content Include="Render\Views\scene.html">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Assets\styles.css">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Render\Views\index.html">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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-->
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</Project>
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144
Ficdown.Parser/Render/Template.Designer.cs
generated
144
Ficdown.Parser/Render/Template.Designer.cs
generated
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@ -1,144 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34014
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Ficdown.Parser.Render {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Template {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Template() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ficdown.Parser.Render.Template", typeof(Template).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <!DOCTYPE html>
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///
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///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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///<head>
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/// <meta charset="utf-8" />
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/// <title>@Title</title>
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/// <link rel="stylesheet" type="text/css" href="styles.css"/>
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///</head>
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/// <body>
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/// <h1 class="title">@Title</h1>
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/// @Description
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/// <p><a href="@FirstScene">Begin reading...</a></p>
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/// </body>
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///</html>.
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/// </summary>
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internal static string Index {
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get {
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return ResourceManager.GetString("Index", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to <!DOCTYPE html>
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///
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///<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
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///<head>
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/// <meta charset="utf-8" />
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/// <title>@Title</title>
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/// <link rel="stylesheet" type="text/css" href="styles.css" />
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///</head>
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///<body>
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/// @Content
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///</body>
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///</html>.
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/// </summary>
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internal static string Scene {
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get {
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return ResourceManager.GetString("Scene", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to /* Adapted from http://wiki.mobileread.com/wiki/CSS_template */
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///
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///@page {
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/// margin-top: 30px;
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/// margin-bottom: 20px;
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///}
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///
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///body {
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/// margin-right: 30px;
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/// margin-left: 30px;
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/// padding: 0;
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///}
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///
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///img {
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/// max-width: 100%;
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/// oeb-column-number: 1;
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/// display: inline-block;
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///}
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///
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///a {
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/// font-style: italic;
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/// color: #000;
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/// text-decoration: none;
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///}
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///
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///h1.title {
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/// font-family: Verdana, Geneva, sans-serif;
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/// font-size: x-large;
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/// text-align: center;
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/// font-weight: bold;
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/// [rest of string was truncated]";.
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/// </summary>
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internal static string Styles {
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get {
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return ResourceManager.GetString("Styles", resourceCulture);
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}
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}
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}
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}
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29
Ficdown.Parser/Render/Template.cs
Normal file
29
Ficdown.Parser/Render/Template.cs
Normal file
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namespace Ficdown.Parser.Render
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{
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using System;
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using System.IO;
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public static class Template
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{
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public static string Index
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{
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get { return GetFileContents("Views/index.html"); }
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}
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public static string Scene
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{
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get { return GetFileContents("Views/scene.html"); }
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}
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public static string Styles
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{
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get { return GetFileContents("Assets/styles.css"); }
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}
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private static string GetFileContents(string fname)
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{
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var path = Path.Combine(Environment.CurrentDirectory, string.Format("Render/{0}", fname));
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return File.ReadAllText(path);
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}
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}
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}
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@ -1,130 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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||||
<!--
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||||
Microsoft ResX Schema
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||||
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||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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||||
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Example:
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||||
|
||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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||||
<comment>This is a comment</comment>
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||||
</data>
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||||
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||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
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||||
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||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
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||||
text/value conversion through the TypeConverter architecture.
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||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
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||||
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||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
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||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Index" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Views\index.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Scene" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Views\scene.html;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
<data name="Styles" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>Assets\styles.css;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value>
|
||||
</data>
|
||||
</root>
|
Loading…
Reference in a new issue