fixed some enumeration and state resolution problems (I think)

This commit is contained in:
Rudis Muiznieks 2014-08-10 15:25:20 -05:00
parent 692d7a670a
commit 611cde2e29
9 changed files with 84 additions and 26 deletions

View File

@ -22,7 +22,7 @@
File.Delete(file);
}
var rend = new HtmlRenderer();
rend.Render(story, path);
rend.Render(story, path, true);
}
}
}

View File

@ -1,8 +1,11 @@
namespace Ficdown.Parser.Model.Parser
{
using System.Collections.Generic;
public class ResolvedPage
{
public string Name { get; set; }
public string Content { get; set; }
public IEnumerable<string> ActiveToggles { get; set; }
}
}

View File

@ -14,7 +14,6 @@
public IDictionary<string, int> StateMatrix { get; set; }
public string Resolved { get; set; }
public IDictionary<string, string> Links { get; set; }
private string _uniqueHash;

View File

@ -7,5 +7,6 @@
public BitArray PlayerState { get; set; }
public BitArray ScenesSeen { get; set; }
public BitArray ActionsToShow { get; set; }
public BitArray ActionFirstToggles { get; set; }
}
}

View File

@ -30,7 +30,8 @@
new ResolvedPage
{
Name = GetPageNameForHash(page.CompressedHash),
Content = ResolveDescription(page)
Content = ResolveDescription(page),
ActiveToggles = GetStateDictionary(page).Where(t => t.Value).Select(t => t.Key)
}).ToList();
}
@ -54,30 +55,44 @@
var resolved = new StringBuilder();
resolved.AppendFormat("## {0}\n\n", page.Scene.Name);
var firstToggleCounter = 0;
for (var i = 0; i < page.State.ActionsToShow.Count; i++)
{
if (page.State.ActionsToShow[i])
{
resolved.AppendFormat("{0}\n\n", _story.Actions.Single(a => a.Value.Id == i + 1).Value.Description);
var actionTuple = _story.Actions.Single(a => a.Value.Id == i + 1);
var actionAnchors = Utilities.ParseAnchors(actionTuple.Value.Description);
var anchorDict = GetStateDictionary(page);
if (actionAnchors.Any(a => a.Href.Conditions.ContainsKey(actionTuple.Key)))
{
if (page.State.ActionFirstToggles[firstToggleCounter++])
{
anchorDict[actionTuple.Key] = false;
}
}
var text = resolved.Append(page.Scene.Description).ToString();
var anchors = Utilities.ParseAnchors(text);
text = RegexLib.EmptyListItem.Replace(anchors.Aggregate(text,
resolved.AppendFormat("{0}\n\n", actionAnchors.Aggregate(actionTuple.Value.Description,
(current, anchor) =>
current.Replace(anchor.Original,
ResolveAnchor(anchor, GetStateDictionary(page),
ResolveAnchor(anchor, anchorDict,
page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))));
}
}
var anchors = Utilities.ParseAnchors(page.Scene.Description);
var stateDict = GetStateDictionary(page);
var text =
RegexLib.EmptyListItem.Replace(
anchors.Aggregate(page.Scene.Description,
(current, anchor) =>
current.Replace(anchor.Original,
ResolveAnchor(anchor, stateDict,
page.Links.ContainsKey(anchor.Original) ? page.Links[anchor.Original] : null))),
string.Empty);
var seen = page.State.ScenesSeen[page.Scene.Id - 1];
text = !seen
resolved.Append(!seen
? RegexLib.BlockQuoteToken.Replace(text, string.Empty)
: RegexLib.BlockQuotes.Replace(text, string.Empty);
return text;
: RegexLib.BlockQuotes.Replace(text, string.Empty));
return resolved.ToString();
}
private IDictionary<string, bool> GetStateDictionary(PageState page)

View File

@ -49,6 +49,24 @@
}
}
// make sure every page gets affected data on every page that it links to
foreach (var pageTuple in _processed)
{
foreach (var linkTuple in pageTuple.Value.Links)
{
for (var i = 0; i < _processed[linkTuple.Value].AffectedState.PlayerState.Count; i++)
{
pageTuple.Value.AffectedState.PlayerState[i] |=
_processed[linkTuple.Value].AffectedState.PlayerState[i];
}
for (var i = 0; i < _processed[linkTuple.Value].AffectedState.ScenesSeen.Count; i++)
{
pageTuple.Value.AffectedState.ScenesSeen[i] |=
_processed[linkTuple.Value].AffectedState.ScenesSeen[i];
}
}
}
// compress redundancies
foreach (var row in _processed)
{

View File

@ -51,13 +51,15 @@
{
PlayerState = new BitArray(_stateMatrix.Keys.Count),
ScenesSeen = new BitArray(_sceneCount),
ActionsToShow = new BitArray(_actionCount)
ActionsToShow = new BitArray(_actionCount),
ActionFirstToggles = null
},
AffectedState = new State
{
PlayerState = new BitArray(_stateMatrix.Keys.Count),
ScenesSeen = new BitArray(_sceneCount),
ActionsToShow = new BitArray(_actionCount)
ActionsToShow = new BitArray(_actionCount),
ActionFirstToggles = null
},
Scene = _story.Scenes[_story.FirstScene].Single(s => s.Conditions == null),
StateMatrix = _stateMatrix
@ -71,17 +73,26 @@
var newState = ClonePage(current);
newState.State.ScenesSeen[current.Scene.Id - 1] = true;
List<bool> actionFirstToggles = null;
if (anchor.Href.Toggles != null)
{
foreach (var toggle in anchor.Href.Toggles)
{
if (_story.Actions.ContainsKey(toggle))
{
if(actionFirstToggles == null) actionFirstToggles = new List<bool>();
newState.State.ActionsToShow[_story.Actions[toggle].Id - 1] = true;
if (
Utilities.ParseAnchors(_story.Actions[toggle].Description)
.Any(a => a.Href.Conditions.ContainsKey(toggle)))
actionFirstToggles.Add(!current.State.PlayerState[_stateMatrix[toggle]]);
}
newState.State.PlayerState[_stateMatrix[toggle]] = true;
}
}
newState.State.ActionFirstToggles = actionFirstToggles != null
? new BitArray(actionFirstToggles.ToArray())
: null;
newState.Scene = GetScene(target, newState.State.PlayerState);
return newState;
}
@ -98,10 +109,16 @@
public static string GetUniqueHash(State state, string sceneKey)
{
var combined = new bool[state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count];
var combined =
new bool[
state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count +
(state.ActionFirstToggles != null ? state.ActionFirstToggles.Count : 0)];
state.PlayerState.CopyTo(combined, 0);
state.ScenesSeen.CopyTo(combined, state.PlayerState.Count);
state.ActionsToShow.CopyTo(combined, state.PlayerState.Count + state.ScenesSeen.Count);
if (state.ActionFirstToggles != null)
state.ActionFirstToggles.CopyTo(combined,
state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count);
var ba = new BitArray(combined);
var byteSize = (int)Math.Ceiling(combined.Length / 8.0);
var encoded = new byte[byteSize];
@ -115,7 +132,8 @@
{
PlayerState = page.State.PlayerState.And(page.AffectedState.PlayerState),
ScenesSeen = page.State.ScenesSeen.And(page.AffectedState.ScenesSeen),
ActionsToShow = page.State.ActionsToShow
ActionsToShow = page.State.ActionsToShow,
ActionFirstToggles = page.State.ActionFirstToggles
};
return GetUniqueHash(compressed, page.Scene.Key);
}

View File

@ -2,9 +2,9 @@
{
using System.Collections.Generic;
using System.IO;
using System.Linq;
using MarkdownSharp;
using Model.Parser;
using Model.Story;
using Parser;
internal class HtmlRenderer : IRenderer
@ -16,7 +16,7 @@
_md = new Markdown();
}
public void Render(IEnumerable<ResolvedPage> pages, string outPath)
public void Render(IEnumerable<ResolvedPage> pages, string outPath, bool debug = false)
{
foreach (var page in pages)
{
@ -26,6 +26,11 @@
var newAnchor = string.Format("[{0}]({1}.html)", anchor.Text, anchor.Href.Target);
content = content.Replace(anchor.Original, newAnchor);
}
if (debug)
{
content += string.Format("\n\n### State Debug\n\n{0}",
string.Join("\n", page.ActiveToggles.Select(t => string.Format("- {0}", t)).ToArray()));
}
File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), _md.Transform(content));
}
}

View File

@ -2,10 +2,9 @@
{
using System.Collections.Generic;
using Model.Parser;
using Model.Story;
internal interface IRenderer
{
void Render(IEnumerable<ResolvedPage> pages, string outPath);
void Render(IEnumerable<ResolvedPage> pages, string outPath, bool debug);
}
}