improved logging facilities, improved game traversal efficiency
This commit is contained in:
parent
bace78ff2b
commit
44ed5f165b
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@ -84,6 +84,9 @@
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return 0;
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}
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Logger.Initialize(debug);
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var logger = Logger.GetLogger<Program>();
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var lintMode = format == "lint";
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if(!lintMode)
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@ -95,7 +98,7 @@
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}
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if (!File.Exists(infile))
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{
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Console.WriteLine(@"Source file {0} not found.", infile);
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logger.Error($"Source file {infile} not found.");
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return 2;
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}
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if (string.IsNullOrWhiteSpace(output))
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@ -108,28 +111,28 @@
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if (!string.IsNullOrWhiteSpace(output) && (Directory.Exists(output) || File.Exists(output)))
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{
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Console.WriteLine(@"Specified output {0} already exists.", output);
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logger.Error($"Specified output {output} already exists.");
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return 2;
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}
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if (!string.IsNullOrWhiteSpace(tempdir))
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{
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if (!Directory.Exists(tempdir))
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{
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Console.WriteLine(@"Template directory {0} does not exist.", tempdir);
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logger.Error($"Template directory {tempdir} does not exist.");
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return 2;
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}
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if (!File.Exists(Path.Combine(tempdir, "index.html")) ||
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!File.Exists(Path.Combine(tempdir, "scene.html")) ||
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!File.Exists(Path.Combine(tempdir, "styles.css")))
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{
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Console.WriteLine(
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logger.Error(
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@"Template directory must contain ""index.html"", ""scene.html"", and ""style.css"" files.");
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}
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}
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if (!string.IsNullOrWhiteSpace(images) && !Directory.Exists(images))
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{
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Console.WriteLine(@"Images directory {0} does not exist.", images);
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logger.Error($"Images directory {images} does not exist.");
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return 2;
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}
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}
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@ -140,7 +143,7 @@
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if(!lintMode)
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{
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storyText = File.ReadAllText(infile);
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Console.WriteLine(@"Parsing story...");
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logger.Log(@"Parsing story...");
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}
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else
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{
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@ -149,8 +152,8 @@
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var story = parser.ParseStory(storyText);
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parser.Warnings.Select(w => w.ToString()).Distinct().ToList().ForEach(s => Console.WriteLine(s));
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story.Orphans.ToList().ForEach(o => Console.WriteLine("Warning L{0},1: \"{1}\": Unreachable {2}", o.LineNumber, o.Name, o.Type));
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parser.Warnings.Select(w => w.ToString()).Distinct().ToList().ForEach(s => logger.Raw(s));
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story.Orphans.ToList().ForEach(o => logger.Raw($"Warning L{o.LineNumber},1: \"{o.Name}\": Unreachable {o.Type}"));
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if(!lintMode && parser.Warnings.Count() == 0)
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{
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@ -164,7 +167,7 @@
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case "epub":
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if (string.IsNullOrWhiteSpace(author))
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{
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Console.WriteLine(@"Epub format requires the --author argument.");
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logger.Error(@"Epub format requires the --author argument.");
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return 1;
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}
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rend = new EpubRenderer(author, bookid, language);
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@ -183,11 +186,11 @@
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if (!string.IsNullOrWhiteSpace(images)) rend.ImageDir = images;
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Console.WriteLine(@"Rendering story...");
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logger.Log(@"Rendering story...");
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rend.Render(story, output, debug);
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Console.WriteLine(@"Done.");
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logger.Log(@"Done.");
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}
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return 0;
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}
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@ -9,6 +9,7 @@
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[Fact]
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public void CanParseValidStoryFile()
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{
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Logger.Initialize(true);
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var parser = new FicdownParser();
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var storyText = File.ReadAllText(Path.Combine(Template.BaseDir, "TestStories", "CloakOfDarkness.md"));
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var story = parser.ParseStory(storyText);
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@ -12,6 +12,7 @@ namespace Ficdown.Parser
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public class FicdownParser
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{
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private static Logger _logger = Logger.GetLogger<FicdownParser>();
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public List<FicdownException> Warnings { get; private set; }
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private IBlockHandler _blockHandler;
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@ -64,8 +65,11 @@ namespace Ficdown.Parser
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public ResolvedStory ParseStory(string storyText)
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{
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var lines = storyText.Split(new[] {"\n", "\r\n"}, StringSplitOptions.None);
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_logger.Debug($"Parsed {lines.Length} lines.");
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var blocks = BlockHandler.ExtractBlocks(lines);
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_logger.Debug($"Extracted {blocks.Count()} blocks.");
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var story = BlockHandler.ParseBlocks(blocks);
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_logger.Debug("Finished initial story breakdown.");
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// dupe scene sanity check
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foreach(var key in story.Scenes.Keys)
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@ -12,7 +12,7 @@
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<ItemGroup>
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<PackageReference Include="Epub4Net" Version="1.2.0" />
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<PackageReference Include="Ionic.Zip" Version="1.9.1.8" />
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<PackageReference Include="MarkdownSharp" Version="2.0.5" />
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<PackageReference Include="Markdig" Version="0.17.1" />
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<PackageReference Include="System.Text.Encoding.CodePages" Version="4.5.1" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,63 @@
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namespace Ficdown.Parser
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{
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using System;
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using System.Collections.Generic;
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public class Logger
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{
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private static bool _initialized = false;
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private static bool _debug = false;
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private static Dictionary<Type, Logger> _cache;
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public Type Type { get; private set; }
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private Logger(Type type)
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{
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Type = type;
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}
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public static void Initialize(bool debug)
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{
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_debug = debug;
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_cache = new Dictionary<Type, Logger>();
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_initialized = true;
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}
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public static Logger GetLogger<T>()
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{
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var type = typeof(T);
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lock(_cache)
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{
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if(!_cache.ContainsKey(type))
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_cache.Add(type, new Logger(type));
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}
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return _cache[type];
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}
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private string Decorate(string message)
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{
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return $"{DateTime.Now.ToString("")} <{Type.Name}> {message}";
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}
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public void Raw(string message)
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{
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Console.WriteLine(message);
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}
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public void Log(string message)
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{
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Raw(Decorate(message));
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}
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public void Debug(string message)
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{
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if(!_debug) return;
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Log($"DEBUG: {message}");
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}
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public void Error(string message, Exception ex = null)
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{
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Console.Error.WriteLine(Decorate($"ERROR: {message}"));
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}
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}
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}
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@ -7,6 +7,8 @@
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internal class PageState
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{
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public StateManager Manager { get; set; }
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public Guid Id { get; set; }
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public Scene Scene { get; set; }
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public State State { get; set; }
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@ -21,12 +23,12 @@
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public string UniqueHash
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{
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get { return _uniqueHash ?? (_uniqueHash = StateManager.GetUniqueHash(State, Scene.Key)); }
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get { return _uniqueHash ?? (_uniqueHash = Manager.GetUniqueHash(State, Scene.Key)); }
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}
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public string CompressedHash
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{
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get { return _compressedHash ?? (_compressedHash = StateManager.GetCompressedHash(this)); }
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get { return _compressedHash ?? (_compressedHash = Manager.GetCompressedHash(this)); }
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}
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}
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}
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@ -10,6 +10,7 @@
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internal class StateResolver : IStateResolver
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{
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private static Logger _logger = Logger.GetLogger<StateResolver>();
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private static readonly Random _random = new Random((int) DateTime.Now.Ticks);
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private readonly IDictionary<string, string> _pageNames;
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private readonly HashSet<string> _usedNames;
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public ResolvedStory Resolve(IEnumerable<PageState> pages, Story story)
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{
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_logger.Debug("Resolving story paths...");
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_story = story;
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return new ResolvedStory
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{
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@ -9,6 +9,15 @@
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{
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private List<FicdownException> _warnings { get; set; }
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public static Utilities GetInstance()
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{
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return new Utilities
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{
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_warnings = new List<FicdownException>(),
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_blockName = string.Empty
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};
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}
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public static Utilities GetInstance(List<FicdownException> warnings, string blockName, int lineNumber)
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{
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return new Utilities
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@ -11,6 +11,7 @@
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internal class GameTraverser : IGameTraverser
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{
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private static Logger _logger = Logger.GetLogger<GameTraverser>();
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private StateManager _manager;
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private Queue<StateQueueItem> _processingQueue;
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private IDictionary<string, PageState> _processed;
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_wasRun = true;
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// generate comprehensive enumeration
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_logger.Debug("Enumerating story scenes...");
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var initial = _manager.InitialState;
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_processingQueue.Enqueue(new StateQueueItem
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Page = initial,
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AffectedStates = new List<State> {initial.AffectedState}
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});
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var interval = 0;
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while (_processingQueue.Count > 0)
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{
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var state = _processingQueue.Dequeue();
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_processed.Add(state.Page.UniqueHash, state.Page);
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ProcessState(state);
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}
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if(++interval % 100 == 0 || _processingQueue.Count == 0)
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_logger.Debug($"Processed {interval} scenes, {_processingQueue.Count} queued...");
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}
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// make sure every page gets affected data on every page that it links to
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_logger.Debug("Processing scene links...");
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foreach (var pageTuple in _processed)
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{
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foreach (var linkTuple in pageTuple.Value.Links)
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}
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// compress redundancies
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_logger.Debug("Compressing redundant scenes...");
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foreach (var row in _processed)
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{
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if (!_compressed.ContainsKey(row.Value.CompressedHash))
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@ -11,10 +11,12 @@
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internal class StateManager
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{
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private static Logger _logger = Logger.GetLogger<StateManager>();
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private readonly Story _story;
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private readonly Dictionary<string, int> _stateMatrix;
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private readonly int _sceneCount;
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private readonly int _actionCount;
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private BitArray _scenesSeenMask;
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private List<FicdownException> _warnings { get; set; }
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_story = story;
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var allScenes = _story.Scenes.SelectMany(s => s.Value);
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_sceneCount = allScenes.Max(s => s.Id);
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_scenesSeenMask = new BitArray(_sceneCount);
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// figure out which scenes can affect state
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var masked = 0;
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foreach(var scene in allScenes)
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{
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if(Utilities.GetInstance().ParseAnchors(scene.RawDescription).Any(a => a.Href.Toggles != null) || RegexLib.BlockQuotes.IsMatch(scene.RawDescription))
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{
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_scenesSeenMask[scene.Id - 1] = true;
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masked++;
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}
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}
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_actionCount = _story.Actions.Count > 0 ? _story.Actions.Max(a => a.Value.Id) : 0;
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_stateMatrix = new Dictionary<string, int>();
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var state = 0;
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{
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_stateMatrix.Add(toggle, state++);
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}
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_logger.Debug($"{_sceneCount} scenes ({masked} can change state).");
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_logger.Debug($"{_actionCount} actions.");
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_logger.Debug($"{_stateMatrix.Count()} states.");
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}
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public PageState InitialState
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@ -54,6 +71,8 @@
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return new PageState
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{
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Manager = this,
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Id = Guid.Empty,
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Links = new Dictionary<string, string>(),
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State = new State
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@ -119,14 +138,14 @@
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state.ScenesSeen[sceneId - 1] = true;
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}
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public static string GetUniqueHash(State state, string sceneKey)
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public string GetUniqueHash(State state, string sceneKey)
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{
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var combined =
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new bool[
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state.PlayerState.Count + state.ScenesSeen.Count + state.ActionsToShow.Count +
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(state.ActionFirstToggles != null ? state.ActionFirstToggles.Count : 0)];
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state.PlayerState.CopyTo(combined, 0);
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state.ScenesSeen.CopyTo(combined, state.PlayerState.Count);
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state.ScenesSeen.And(_scenesSeenMask).CopyTo(combined, state.PlayerState.Count);
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state.ActionsToShow.CopyTo(combined, state.PlayerState.Count + state.ScenesSeen.Count);
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if (state.ActionFirstToggles != null)
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state.ActionFirstToggles.CopyTo(combined,
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var ba = new BitArray(combined);
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var byteSize = (int)Math.Ceiling(combined.Length / 8.0);
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var encoded = new byte[byteSize];
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for(var i = 0; i < byteSize; i++)
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{
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encoded[i] = 0;
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}
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ba.CopyTo(encoded, 0);
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return string.Format("{0}=={1}", sceneKey, Convert.ToBase64String(encoded));
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}
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public static string GetCompressedHash(PageState page)
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public string GetCompressedHash(PageState page)
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{
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var compressed = new State
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{
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@ -187,6 +210,8 @@
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{
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return new PageState
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{
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Manager = this,
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Id = Guid.NewGuid(),
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Links = new Dictionary<string, string>(),
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State = new State
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@ -89,6 +89,7 @@
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public class EpubRenderer : HtmlRenderer
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{
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private static readonly Logger _logger = Logger.GetLogger<EpubRenderer>();
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private readonly string _author;
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private readonly string _bookId;
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private readonly string _language;
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@ -103,6 +104,7 @@
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public override void Render(Model.Parser.ResolvedStory story, string outPath, bool debug = false)
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{
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_logger.Debug("Generating epub...");
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var temppath = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
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Directory.CreateDirectory(temppath);
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base.Render(story, temppath, debug);
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@ -3,16 +3,15 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MarkdownSharp;
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using Markdig;
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using Model.Parser;
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using Parser;
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public class HtmlRenderer : IRenderer
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{
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private static Logger _logger = Logger.GetLogger<HtmlRenderer>();
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private readonly string _language;
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protected readonly Markdown Markdown;
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public List<FicdownException> Warnings { private get; set; }
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public string IndexTemplate { get; set; }
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@ -25,7 +24,6 @@
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public HtmlRenderer(string language)
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{
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_language = language;
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Markdown = new Markdown();
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}
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public virtual void Render(ResolvedStory story, string outPath, bool debug = false)
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@ -42,11 +40,12 @@
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protected void GenerateHtml(ResolvedStory story, string outPath, bool debug)
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{
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_logger.Debug("Generating HTML...");
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var index = FillTemplate(IndexTemplate ?? Template.Index, new Dictionary<string, string>
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{
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{"Language", _language},
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{"Title", story.Name},
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{"Description", Markdown.Transform(story.Description)},
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{"Description", Markdown.ToHtml(story.Description)},
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{"FirstScene", string.Format("{0}.html", story.FirstPage)}
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});
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@ -72,7 +71,7 @@
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{
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{"Language", _language},
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{"Title", story.Name},
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{"Content", Markdown.Transform(content)}
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{"Content", Markdown.ToHtml(content)}
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});
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File.WriteAllText(Path.Combine(outPath, string.Format("{0}.html", page.Name)), scene);
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2
Makefile
2
Makefile
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@ -10,7 +10,7 @@ test:
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dotnet test Ficdown.Parser.Tests
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publish: clean
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rm /tmp/ficdown*
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rm -rf /tmp/ficdown*
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dotnet publish --self-contained -c Release -r linux-x64 Ficdown.Console
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tar -C Ficdown.Console/bin/Release/netcoreapp2.1/linux-x64/publish -cvzf /tmp/ficdown-linux64.tar.gz .
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dotnet publish --self-contained -c Release -r win-x64 Ficdown.Console
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