switched from mono to .net core

lint-mode v1.0.4
Rudis Muiznieks 4 years ago
parent b40a6abf89
commit 098812c5a8
  1. 6
      Ficdown.Console/App.config
  2. 64
      Ficdown.Console/Ficdown.Console.csproj
  3. 36
      Ficdown.Console/Properties/AssemblyInfo.cs
  4. 3
      Ficdown.Parser.Tests/BlockHandlerTests.cs
  5. 108
      Ficdown.Parser.Tests/Ficdown.Parser.Tests.csproj
  6. 7
      Ficdown.Parser.Tests/IntegrationTests.cs
  7. 36
      Ficdown.Parser.Tests/Properties/AssemblyInfo.cs
  8. 83
      Ficdown.Parser.Tests/TestStories/Resources.Designer.cs
  9. 127
      Ficdown.Parser.Tests/TestStories/Resources.resx
  10. 6
      Ficdown.Parser.Tests/packages.config
  11. 1
      Ficdown.Parser/FicDownParser.cs
  12. 110
      Ficdown.Parser/Ficdown.Parser.csproj
  13. 36
      Ficdown.Parser/Properties/AssemblyInfo.cs
  14. 5
      Ficdown.Parser/Render/Template.cs
  15. 6
      Ficdown.Parser/packages.config
  16. 6
      Ficdown.sln
  17. 18
      Makefile
  18. 10
      README.md
  19. 4
      scripts/build.sh
  20. 5
      scripts/rebuild.sh
  21. 11
      scripts/release.sh
  22. 4
      scripts/run.sh
  23. 7
      scripts/test.sh

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

@ -1,64 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C9D8CF8A-3CBE-4E45-91A3-37F8256A81A7}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ficdown.Console</RootNamespace>
<AssemblyName>Ficdown.Console</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>netcoreapp2.1</TargetFramework>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<AssemblyName>ficdown</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj">
<Project>{780f652d-7541-4171-bb89-2d263d3961dc}</Project>
<Name>Ficdown.Parser</Name>
</ProjectReference>
<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Ficdown.Console")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ficdown.Console")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("dafaccf5-0218-412d-b127-665c768f85ec")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -1,8 +1,5 @@
namespace Ficdown.Parser.Tests
{
using System;
using System.Linq;
using System.Collections.Generic;
using Xunit;
using Parser;
using Model.Parser;

@ -1,87 +1,23 @@
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{756192E2-BA47-4850-8096-289D44878A7E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ficdown.Parser.Tests</RootNamespace>
<AssemblyName>Ficdown.Parser.Tests</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Moq">
<HintPath>..\packages\Moq.4.2.1402.2112\lib\net40\Moq.dll</HintPath>
</Reference>
<Reference Include="ServiceStack.Text">
<HintPath>..\packages\ServiceStack.Text.4.0.22\lib\net40\ServiceStack.Text.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="xunit">
<HintPath>..\packages\xunit.1.9.2\lib\net20\xunit.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BlockHandlerTests.cs" />
<Compile Include="IntegrationTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TestStories\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="UtilityTests.cs" />
<Compile Include="Extensions\TestExtensions.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="TestStories\CloakOfDarkness.md" />
<None Include="TestStories\TheRobotKing.md" />
</ItemGroup>
<ItemGroup />
<ItemGroup>
<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj">
<Project>{780f652d-7541-4171-bb89-2d263d3961dc}</Project>
<Name>Ficdown.Parser</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="TestStories\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netcoreapp2.1</TargetFramework>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<ItemGroup>
<None Include="TestStories\**\*" CopyToOutputDirectory="Always" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ficdown.Parser\Ficdown.Parser.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="Moq" Version="4.10.0" />
<PackageReference Include="xunit" Version="2.4.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
</Project>

@ -1,10 +1,7 @@
namespace Ficdown.Parser.Tests
{
using System;
using System.IO;
using System.Text;
using Render;
using TestStories;
using Xunit;
public class IntegrationTests
@ -13,9 +10,9 @@
public void CanParseValidStoryFile()
{
var parser = new FicdownParser();
var storyText = Encoding.UTF8.GetString(Resources.CloakOfDarkness);
var storyText = File.ReadAllText(Path.Combine(Template.BaseDir, "TestStories", "CloakOfDarkness.md"));
var story = parser.ParseStory(storyText);
var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "itest_output");
var path = Path.Combine(Template.BaseDir, "itest_output");
if (!Directory.Exists(path)) Directory.CreateDirectory(path);
foreach (var file in Directory.GetFiles(path))
{

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Ficdown.Parser.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Ficdown.Parser.Tests")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7380fc2c-7382-4fbb-be17-574662992d92")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -1,83 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34014
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Ficdown.Parser.Tests.TestStories {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Ficdown.Parser.Tests.TestStories.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] CloakOfDarkness {
get {
object obj = ResourceManager.GetObject("CloakOfDarkness", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] TheRobotKing {
get {
object obj = ResourceManager.GetObject("TheRobotKing", resourceCulture);
return ((byte[])(obj));
}
}
}
}

@ -1,127 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="CloakOfDarkness" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>CloakOfDarkness.md;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="TheRobotKing" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>TheRobotKing.md;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Moq" version="4.2.1402.2112" targetFramework="net45" />
<package id="ServiceStack.Text" version="4.0.22" targetFramework="net45" />
<package id="xunit" version="1.9.2" targetFramework="net45" />
</packages>

@ -5,7 +5,6 @@ namespace Ficdown.Parser
{
using System;
using System.Linq;
using System.Collections.Generic;
using Model.Parser;
using Parser;
using Player;

@ -1,109 +1,17 @@
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{780F652D-7541-4171-BB89-2D263D3961DC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ficdown.Parser</RootNamespace>
<AssemblyName>Ficdown.Parser</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>netcoreapp2.1</TargetFramework>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Epub4Net">
<HintPath>..\packages\Epub4Net.1.2.0\lib\net40\Epub4Net.dll</HintPath>
</Reference>
<Reference Include="Ionic.Zip">
<HintPath>..\packages\DotNetZip.1.9.1.8\lib\net20\Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="MarkdownSharp">
<HintPath>..\packages\MarkdownSharp.1.13.0.0\lib\35\MarkdownSharp.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Model\Parser\ResolvedPage.cs" />
<Compile Include="Model\Parser\ResolvedStory.cs" />
<Compile Include="Model\Player\PageState.cs" />
<Compile Include="Model\Player\State.cs" />
<Compile Include="Model\Player\StateQueueItem.cs" />
<Compile Include="Parser\BlockHandler.cs" />
<Compile Include="Parser\IBlockHandler.cs" />
<Compile Include="Parser\RegexLib.cs" />
<Compile Include="Parser\StateResolver.cs" />
<Compile Include="Parser\Utilities.cs" />
<Compile Include="FicDownParser.cs" />
<Compile Include="Model\Parser\Anchor.cs" />
<Compile Include="Model\Parser\Block.cs" />
<Compile Include="Model\Parser\BlockType.cs" />
<Compile Include="Parser\IStateResolver.cs" />
<Compile Include="Model\Parser\Href.cs" />
<Compile Include="Model\Player\PlayerState.cs" />
<Compile Include="Model\Story\Extensions\SceneExtensions.cs" />
<Compile Include="Player\GameTraverser.cs" />
<Compile Include="Player\IGameTraverser.cs" />
<Compile Include="Player\StateManager.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Model\Story\Action.cs" />
<Compile Include="Model\Story\Scene.cs" />
<Compile Include="Model\Story\Story.cs" />
<Compile Include="Render\EpubRenderer.cs" />
<Compile Include="Render\HtmlRenderer.cs" />
<Compile Include="Render\IRenderer.cs" />
<Compile Include="Render\MimeHelper.cs" />
<Compile Include="Model\Parser\Line.cs" />
<Compile Include="Model\Parser\FicdownException.cs" />
<Compile Include="Parser\ParserExtensions.cs" />
<Compile Include="Model\Parser\Orphan.cs" />
<Compile Include="Render\Template.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<Content Include="Render\Views\scene.html">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Content Include="Render\Assets\styles.css">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="Render\**\*.html" CopyToOutputDirectory="Always" />
<None Include="Render\**\*.css" CopyToOutputDirectory="Always" />
</ItemGroup>
<ItemGroup>
<Content Include="Render\Views\index.html">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<PackageReference Include="Epub4Net" Version="1.2.0" />
<PackageReference Include="Ionic.Zip" Version="1.9.1.8" />
<PackageReference Include="MarkdownSharp" Version="2.0.5" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FicDown.Parser")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FicDown.Parser")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f59ab52e-a106-4ed4-b004-71f417a67edf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -2,9 +2,12 @@ namespace Ficdown.Parser.Render
{
using System;
using System.IO;
using System.Reflection;
public static class Template
{
public static string BaseDir => Path.GetDirectoryName(new Uri(Assembly.GetExecutingAssembly().CodeBase).AbsolutePath);
public static string Index
{
get { return GetFileContents("Views/index.html"); }
@ -22,7 +25,7 @@ namespace Ficdown.Parser.Render
private static string GetFileContents(string fname)
{
var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, string.Format("Render/{0}", fname));
var path = Path.Combine(Template.BaseDir, "Render", fname);
return File.ReadAllText(path);
}
}

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DotNetZip" version="1.9.1.8" targetFramework="net45" />
<package id="Epub4Net" version="1.2.0" targetFramework="net45" />
<package id="MarkdownSharp" version="1.13.0.0" targetFramework="net45" />
</packages>

@ -1,8 +1,8 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
# Visual Studio 15
VisualStudioVersion = 15.0.26124.0
MinimumVisualStudioVersion = 15.0.26124.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser", "Ficdown.Parser\Ficdown.Parser.csproj", "{780F652D-7541-4171-BB89-2D263D3961DC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ficdown.Parser.Tests", "Ficdown.Parser.Tests\Ficdown.Parser.Tests.csproj", "{756192E2-BA47-4850-8096-289D44878A7E}"

@ -0,0 +1,18 @@
build:
dotnet build
clean:
rm -rf */bin */obj
rebuild: clean build
test:
dotnet test Ficdown.Parser.Tests
publish: clean
dotnet publish --self-contained -c Release -r linux-x64 Ficdown.Console
tar -C Ficdown.Console/bin/Release/netcoreapp2.1/linux-x64/publish -cvzf /tmp/ficdown-linux64.tar.gz .
dotnet publish --self-contained -c Release -r win-x64 Ficdown.Console
7z a -tzip /tmp/ficdown-win64.zip -w ./Ficdown.Console/bin/Release/netcoreapp2.1/win-x64/publish/*
dotnet publish --self-contained -c Release -r osx-x64 Ficdown.Console
tar -C Ficdown.Console/bin/Release/netcoreapp2.1/osx-x64/publish -cvzf /tmp/ficdown-osx64.tar.gz .

@ -6,13 +6,11 @@ This project contains the core Ficdown library for parsing Ficdown stories, as w
## Dependencies
Ficdown is written using .NET and should run on recent versions of Windows without requiring any additional downloads. Older versions may need to have .NET 4.5 installed via Windows Software Update.
It has been written and tested on Linux using [Mono](http://www.mono-project.com).
Ficdown is written using .NET Core and should run on Windows, Linux, and OSX without needing any additional system dependencies installed.
## Obtaining
If you want to use Ficdown to convert your stories into ebooks, download *ficdown.zip* from the latest release on the [releases](https://github.com/rudism/Ficdown/releases) page and decompress it somewhere on your hard drive. Ficdown does not include an installer, the ficdown.exe utility is included directly in the zip archive.
If you want to use Ficdown to convert your stories into ebooks, download the latest version from the [releases](https://github.com/rudism/Ficdown/releases) page and decompress it somewhere on your hard drive. Ficdown does not include an installer, the application and all of its dependencies are included directly in the zip archive.
## Usage
@ -24,7 +22,7 @@ Once in your command prompt, you can run ficdown by typing `ficdown.exe` and the
### Linux/Mac OS X
You must have Mono installed to use ficdown.exe. Assuming it is installed an on your path, from your command line in the ficdown folder you would just need to type `mono ficdown.exe` and include your command line options to pass to ficdown
The pre-built releases are self-contained .NET Core deployments, so you should be able to just run the `ficdown` executable after decompressing it.
### Options
@ -39,7 +37,7 @@ Running ficdown.exe without any arguments will produce the following help text:
[--author "Author Name"]
[--debug]
Options surrounded by square brackets are optional, everything else is required. It should be noted that while the help text shows Linux-style paths, these will not work on Windows. On Windows you should pass regular paths as you normally would (for example `--in "C:\Users\Me\Documents\MyStory.md`).
Arguments surrounded by square brackets are optional, everything else is required. It should be noted that while the help text shows Linux-style paths, these will not work on Windows. On Windows you should pass regular paths as you normally would (for example `--in "C:\Users\Me\Documents\MyStory.md`).
#### --format

@ -1,4 +0,0 @@
#!/bin/sh
DIR=`dirname $0`
xbuild $DIR/../Ficdown.sln

@ -1,5 +0,0 @@
#!/bin/sh
DIR=`dirname $0`
rm -rf $DIR/../*/bin $DIR/../*/obj
xbuild $DIR/../Ficdown.sln

@ -1,11 +0,0 @@
#!/bin/sh
DIR=`dirname $0`
rm -rf $DIR/../*/bin $DIR/../*/obj
xbuild /p:Configuration=Release $DIR/../Ficdown.sln
cp -R $DIR/../Ficdown.Console/bin/Release /tmp/ficdown
rm -f /tmp/ficdown/*.mdb /tmp/ficdown/*.pdb
rm /tmp/ficdown/Ficdown.Console.exe.config
mv /tmp/ficdown/Ficdown.Console.exe /tmp/ficdown/ficdown.exe
7z a -tzip /tmp/ficdown.zip -w /tmp/ficdown/*
rm -rf /tmp/ficdown

@ -1,4 +0,0 @@
#!/bin/sh
DIR=`dirname $0`
mono $DIR/../Ficdown.Console/bin/Debug/Ficdown.Console.exe "$@"

@ -1,7 +0,0 @@
#!/bin/sh
DIR=`dirname $0`
if [ ! -d "$DIR/xunit.runner.console.2.0.0" ]; then
nuget install xunit.runner.console -Version 2.0.0 -OutputDirectory $DIR
fi
mono --debug $DIR/xunit.runner.console.2.0.0/tools/xunit.console.exe $DIR/../Ficdown.Parser.Tests/bin/Debug/Ficdown.Parser.Tests.dll
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