ficdown/Ficdown.Parser/Logger.cs

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namespace Ficdown.Parser
{
using System;
using System.Collections.Generic;
public class Logger
{
private static bool _initialized = false;
private static bool _debug = false;
private static Dictionary<Type, Logger> _cache;
public Type Type { get; private set; }
private Logger(Type type)
{
Type = type;
}
public static void Initialize(bool debug)
{
_debug = debug;
_cache = new Dictionary<Type, Logger>();
_initialized = true;
}
public static Logger GetLogger<T>()
{
var type = typeof(T);
lock(_cache)
{
if(!_cache.ContainsKey(type))
_cache.Add(type, new Logger(type));
}
return _cache[type];
}
private string Decorate(string message)
{
return $"{DateTime.Now.ToString("")} <{Type.Name}> {message}";
}
public void Raw(string message)
{
Console.WriteLine(message);
}
public void Log(string message)
{
Raw(Decorate(message));
}
public void Debug(string message)
{
if(!_debug) return;
Log($"DEBUG: {message}");
}
public void Error(string message, Exception ex = null)
{
Console.Error.WriteLine(Decorate($"ERROR: {message}"));
}
}
}