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@ -1,6 +1,6 @@
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{
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"name": "ficdown.js",
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"version": "0.9.0",
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"version": "0.9.1",
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"description": "A parser and player for Interactive Fiction written in Ficdown",
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"dependencies": {},
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"devDependencies": {
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@ -65,7 +65,7 @@ blockToScene = (block) ->
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title = trimText block.name
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key = normalize block.name
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scene =
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name: title
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name: if title != '' then title else null
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key: key
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description: trimText block.lines.join "\n"
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conditions: if conditions? then conditions else null
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@ -96,7 +96,8 @@ class Player
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newScene = $.extend {}, @currentScene
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newScene.description = @resolveDescription newScene.description
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@disableOldLinks()
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newContent = "###{newScene.name}\n\n"
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newContent = ""
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newContent += "###{newScene.name}\n\n" if newScene.name?
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newContent += "#{action.description}\n\n" for action in actions
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newContent += newScene.description
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newHtml = @processHtml newScene.id, @converter.makeHtml newContent
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@ -18,6 +18,7 @@ This is a test scene.scene
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- [This is an option.](/test-scene-2)
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- [This is another option.](#test-condition)
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- [Another scene.](/test-scene-3)
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### Test Condition
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@ -29,7 +30,11 @@ This is the scene that matches a condition.
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## Test Scene 2
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This is a second scene</textarea>
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This is a second scene
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## [Test Scene 3]("")
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This scene has no title.</textarea>
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<div><button onclick="doIt()">Do It</button></div>
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<pre id="output">
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@ -37,12 +42,11 @@ This is a second scene</textarea>
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</div>
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<script src="ficdown.js"></script>
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<script>
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function doIt(){
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(function doIt(){
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var storyText = document.getElementById('input').value;
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var story = parseText(storyText);
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document.getElementById('output').innerHTML = JSON.stringify(story,null,2);
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}
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doIt();
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})()
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</script>
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</body>
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</html>
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